dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jan 12, 2016 13:54:06 GMT
In 2012, VentureBeat said, "Few companies have contributed as much to the flowing of independently produced games as Unity Technologies. ... More than 1.3 million developers are using its tools to create gee-whiz graphics in their iOS, Android, console, PC, and web-based games. ... Unity wants to be the engine for multiplatform games, period." For the Apple Design Awards at the 2006 WWDC trade show, Apple, Inc. named Unity as the runner up for its Best Use of Mac OS X Graphics category, a year after Unity's launch at the same trade show. Unity Technologies says this is the first time a game design tool has ever been nominated for this award. A May 2012 survey by Game Developer magazine indicated Unity as its top game engine for mobile platforms. In July 2014, Unity won the "Best Engine" award at the UK's annual Develop Industry Excellence Awards. Unity 5 was met with similar praise, with The Verge stating that "Unity started with the goal of making game development universally accessible ... Unity 5 is a long-awaited step towards that future." Following the release of Unity 5, Unity Technologies drew criticism for the high volume of quickly produced games published on the Steam distribution platform by inexperienced developers. CEO John Riccitiello said in an interview that he believes this to be a side effect of Unity's success in democratizing game development: “If I had my way, I’d like to see 50 million people using Unity – although I don’t think we’re going to get there any time soon. I’d like to see high school and college kids using it, people outside the core industry. I think it’s sad that most people are consumers of technology and not creators. The world’s a better place when people know how to create, not just consume, and that’s what we’re trying to promote." From here en.wikipedia.org/wiki/Unity_(game_engine)#ReceptionIt seems like punks use Unity make some rubbish claim its a game then try and sell it quick as. I got sucked in by Greed Monger this way.
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jan 12, 2016 13:57:04 GMT
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jan 12, 2016 14:22:14 GMT
OH wow Mordheim is on Unity.
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Post by khael on Jan 12, 2016 18:42:20 GMT
Me either I play games to relax and have fun I couldn't play that.
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jackjack
Strong in the Force
Playing Fallout 1
Posts: 102
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Post by jackjack on Jan 12, 2016 19:17:10 GMT
Jesus, I went through that in real life. Keep that far, far away from me.
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Post by ihatemakingaccounts on Jan 12, 2016 19:23:02 GMT
I play with Unity on a hobbyist level. Even someone like me who has basic programming ability and basic familiarity with the interface could duct tape something together, make a website, and fool people into thinking I am making a game. Unity asset store makes it even easier.
It is a good engine capable of making great games, but its lower barrier of entry also means that many morons like myself can now make stuff move around on a screen. And some people will try to use that basic understanding of the engine to proclaim themselves a game developer and knowingly or unknowingly (by being naive about what it takes to make a video game) scam a bunch of people.
Unity is the engine of choice for these really artsy, barely interactive "video games" because of the sheer amount of work that you can do without touching a piece of code.
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Post by dewderonomy on Jan 12, 2016 20:58:03 GMT
I play with Unity on a hobbyist level. Even someone like me who has basic programming ability and basic familiarity with the interface could duct tape something together, make a website, and fool people into thinking I am making a game. Unity asset store makes it even easier. It is a good engine capable of making great games, but its lower barrier of entry also means that many morons like myself can now make stuff move around on a screen. And some people will try to use that basic understanding of the engine to proclaim themselves a game developer and knowingly or unknowingly (by being naive about what it takes to make a video game) scam a bunch of people. Unity is the engine of choice for these really artsy, barely interactive "video games" because of the sheer amount of work that you can do without touching a piece of code.
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jackjack
Strong in the Force
Playing Fallout 1
Posts: 102
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Post by jackjack on Jan 13, 2016 0:09:51 GMT
Claims designers are lazy, sells a game full of Unity assets.
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titsup
Strong in the Force
Posts: 819
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Post by titsup on Jan 13, 2016 0:54:00 GMT
I backed that dragon cancer. Having gone through losing my sons, I wanted to see something like that produced. I'm glad I supported them.
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Post by Membrane_on_Vacation on Jan 13, 2016 1:26:55 GMT
I backed that dragon cancer. Having gone through losing my sons, I wanted to see something like that produced. I'm glad I supported them. I suppose you would have to have a very personal experience to understand this. Very sorry to hear about that argyle!
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jan 13, 2016 1:30:35 GMT
No words jack and argyle.
Send some Internet love to you both
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jan 13, 2016 1:31:21 GMT
I play with Unity on a hobbyist level. Even someone like me who has basic programming ability and basic familiarity with the interface could duct tape something together, make a website, and fool people into thinking I am making a game. Unity asset store makes it even easier. It is a good engine capable of making great games, but its lower barrier of entry also means that many morons like myself can now make stuff move around on a screen. And some people will try to use that basic understanding of the engine to proclaim themselves a game developer and knowingly or unknowingly (by being naive about what it takes to make a video game) scam a bunch of people. Unity is the engine of choice for these really artsy, barely interactive "video games" because of the sheer amount of work that you can do without touching a piece of code. Would you be willing to share?
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Post by Membrane_on_Vacation on Jan 13, 2016 1:36:16 GMT
At one point Bubonic posted a link to some stuff he did on the SotA forum with unity and the Avatar character model from SotA? Was pretty cool.
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jackjack
Strong in the Force
Playing Fallout 1
Posts: 102
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Unity
Jan 13, 2016 2:04:13 GMT
via mobile
khael likes this
Post by jackjack on Jan 13, 2016 2:04:13 GMT
I backed that dragon cancer. Having gone through losing my sons, I wanted to see something like that produced. I'm glad I supported them. Thank you for sharing. I went through the experience as a child with my mother's illness, so I guess we have different perspectives. I'm sorry to hear cancer touched your life.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 13, 2016 11:19:08 GMT
jackjack and titsup - so sorry to hear about that. I couldn't even finish watching the video that dodgy posted because I wouldn't be able to play a game like that
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titsup
Strong in the Force
Posts: 819
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Post by titsup on Jan 13, 2016 21:36:52 GMT
jackjack appreciated, but cancer wasn't the cause of the loss of my sons. I backed the project because I liked seeing what one individual would do to create out of the loss of a child, something i lacked the talent or creativity to do. I always imagined games birthing from some interest an individual had. At least, the great games. I really loved Silence of Sleep, which deals with emotional issues I wont' go into to keep from spoiling. I loved Brothers: A Tale of Two Sons. Even games like Bioshock, rooted in some examination of objectivism, draw me in because they feel inspired by some interest a creator had. I always imagined this of RG, but now I tend to blame that misconception on myself. After the experience with SotA, I'm left questioning whether anything I found interesting in those previous games was as a result of his involvement or the actual designers who made the games that are branded with his name. I don't think any engine is inherently bad. Hell, Cities Skylines is a great game and did everything EA wasn't capable of doing with Sim City. Pillars of Eternity is very highly regarded and was made with Unity. Ori and the Blind Forest, Grow Home, etc. All great games made in Unity. Its the vision that brought these games about. Mordecai included it in a post somewhere. I sold my account when I came to the conclusion that this game was created in desperation to save a failing company. I don't see a cohesive vision that brought this game about. I think this entire crowd funding venture and its bizarre funding tiers and haphazard inclusion of new features included midway through an already drastically behind schedule development have only supported my conclusions. They've made a game to save RG's company and his legacy because otherwise he was riding off into the sunset from a failed mobile game venture.
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jackjack
Strong in the Force
Playing Fallout 1
Posts: 102
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Post by jackjack on Jan 14, 2016 0:21:28 GMT
A loss is a loss, cancer or otherwise. It's pretty cool that you can do something positive with it.
Seems like the problem isn't the engine, it's the driver.
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Post by dewderonomy on Jan 16, 2016 19:04:12 GMT
So my friend and I are making a game in Unity. As someone who hasn't ever programmed, I gotta' admit, with enough time, I could throw together a game on my own with this thing, having no practical training on the matter. It's almost a "My First Game Maker" in how simple it all appears to be. I imagine the rest can be figured out with Google searches and a little elbow grease.
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titsup
Strong in the Force
Posts: 819
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Post by titsup on Jan 16, 2016 20:57:33 GMT
- RG's Shroud of the Avatar elevator pitch
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