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Post by Membrane_on_Vacation on Jan 4, 2016 1:25:08 GMT
Has anyone out there ever played through the SP campaign of an MMO(that has one) where you couldn't actually complete it without another human player to help you out? I know I know, I just said Single Player campaign didn't I.
I only ask, because there seems to be a growing voice that is out there pushing for SotA not to be able to be completed without grouping up... Apparently that is good for the game in some way. So we've gone from asking for rich companions to asking for the game to be hard enough where you can't complete it on your own. Sup wit dat!
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
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Post by Caliya on Jan 4, 2016 9:58:52 GMT
In Fable 3, you could do everything as single player, but if you wanted a certain achievement, you were forced to group with one other person. I wasn't too happy about that.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 4, 2016 10:01:03 GMT
In Assassin's Creed Unity, you could do most things in single player (had to actually) but if you wanted the good weapons, you had to do missions. And if you wanted all achievements, you had to play a certain number of missions with a full group of 4.
But for me, with Unity, I loved the missions in groups and we were in voice chat doing them. But for others, they really resented not being able to get certain weapons and armor unlocked if they only played single player.
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Post by fossil on Jan 4, 2016 15:30:57 GMT
LOTRO the mmo that has turned into one large online singleplayer game. It's storyline stuff is still pretty epic.
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dodgy
Strong in the Force
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Post by dodgy on Jan 4, 2016 17:30:46 GMT
Im playing SWTOR through the storyline coz i wanna see it
if anyone is keen to join me
its 12x exp so shoud be a weekend
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Post by fossil on Jan 4, 2016 17:33:15 GMT
Im playing SWTOR through the storyline coz i wanna see it if anyone is keen to join me its 12x exp so shoud be a weekend Ya one time was enough for me. Basically the conversations that get stale after one play through. You can't skip or you miss out on light or dark points. I guess I don't know now, that was when it launched. The other really odd thing at launch was the assassins were better tanks then the tanks...
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jan 4, 2016 18:54:54 GMT
Im playing SWTOR through the storyline coz i wanna see it if anyone is keen to join me its 12x exp so shoud be a weekend Ya one time was enough for me. Basically the conversations that get stale after one play through. You can't skip or you miss out on light or dark points. I guess I don't know now, that was when it launched. The other really odd thing at launch was the assassins were better tanks then the tanks... Is the story good or am i wasting my time?
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Post by fossil on Jan 5, 2016 0:10:10 GMT
Ya one time was enough for me. Basically the conversations that get stale after one play through. You can't skip or you miss out on light or dark points. I guess I don't know now, that was when it launched. The other really odd thing at launch was the assassins were better tanks then the tanks... Is the story good or am i wasting my time? In short not particularly, but like I said long time ago at launch and the light and dark sides have different story's. If you enjoy the combat its worth a play through I'm sure it doesn't take forever to do, didn't take long to hit cap at launch. PvP was totally uninspiring before, don't see how that changed. As for space combat never did and prolly never will. I'm a Galaxies fan so this creation left alot to be desired, so maybe I'm biased but the endgame at launch was some of the funniest crap I've ever seen in a MMO. The Operations were so broken and everything was a dps race so... bugs bugs bugs. OH, the holocrons there was two I couldn't get because the body type I had picked at character creation, couldn't fit in the tight spaces to reach them... yep classic lols and I sent a tickets and I wish I still had the email response it was basically, "Yep, we done gone fucked up!".
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Post by Membrane_on_Vacation on Jan 5, 2016 0:48:51 GMT
LOTRO the mmo that has turned into one large online singleplayer game. It's storyline stuff is still pretty epic. Yeah if they haven't consolidated any of those servers yet, now would be a great time to do that. LOTRO quests are meant to be able to be completed single player as well. I think or thought this was the norm, correct? I think LOTRO even gives you a buff when you aren't in a fellowship and are fighting the epic storyline creatures still? There would be no sense at all in limiting play through by groups only, even if the whole thing was about a "fellowship" and all
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Post by dewderonomy on Jan 5, 2016 2:36:08 GMT
Saying "Massively Multi-player Online" and "Single Player Campaign" in the same game description should be punishable by death.
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dodgy
Strong in the Force
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Post by dodgy on Jan 5, 2016 3:40:18 GMT
Saying "Massively Multi-player Online" and "Single Player Campaign" in the same game description should be punishable by death. I completely agree with this statement
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Post by Membrane_on_Vacation on Jan 5, 2016 4:04:22 GMT
Perhaps, so do you believe if there were no SP campaigns in MMOs that you should still be able to eventually solo every mob in the game? I do, of course some skill use is required.
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dodgy
Strong in the Force
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Post by dodgy on Jan 5, 2016 4:06:42 GMT
Why play online if you can do everything yourself?
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Post by Membrane_on_Vacation on Jan 5, 2016 4:22:00 GMT
Because there is a lot of content online in form of MMOs that isn't also offered as a stand-alone game. I would say the majority of the gaming content is now created for online play by a great deal, why should that preclude me from enjoying it lone wolf style?
This is generally why I prefer a good sandbox over anything else, they don't really "force" you to do anything, you can just creatively do whatever you want.
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Post by dewderonomy on Jan 5, 2016 5:11:49 GMT
Perhaps, so do you believe if there were no SP campaigns in MMOs that you should still be able to eventually solo every mob in the game? I do, of course some skill use is required. I think you make an immersive world and let the playerbase figure it out. Dragons are powerful and scary. That's why the word "dragon" invokes that feeling of ultimate power, of terminal accomplishment. It's "the end". One of the hardest things to fight. Can you beat it solo? I don't know, maybe. Make it fucking hard and see if people can do it, but make it make sense to the world you've created first. Those with the initiative and skill will find a way; they don't need excuses. Self-motivation is enough for those, let the slackers follow in their wake.
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Post by Membrane_on_Vacation on Jan 5, 2016 5:23:51 GMT
Perhaps, so do you believe if there were no SP campaigns in MMOs that you should still be able to eventually solo every mob in the game? I do, of course some skill use is required. I think you make an immersive world and let the playerbase figure it out. Dragons are powerful and scary. That's why the word "dragon" invokes that feeling of ultimate power, of terminal accomplishment. It's "the end". One of the hardest things to fight. Can you beat it solo? I don't know, maybe. Make it fucking hard and see if people can do it, but make it make sense to the world you've created first. Those with the initiative and skill will find a way; they don't need excuses. Self-motivation is enough for those, let the slackers follow in their wake. Yup, everything you said dewd. +1
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jan 5, 2016 5:37:17 GMT
I think you make an immersive world and let the playerbase figure it out. Dragons are powerful and scary. That's why the word "dragon" invokes that feeling of ultimate power, of terminal accomplishment. It's "the end". One of the hardest things to fight. Can you beat it solo? I don't know, maybe. Make it fucking hard and see if people can do it, but make it make sense to the world you've created first. Those with the initiative and skill will find a way; they don't need excuses. Self-motivation is enough for those, let the slackers follow in their wake. Yup, everything you said dewd. +1 Yep +2
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 5, 2016 9:10:39 GMT
I don't think that making a game both SP and MMO is necessarily an issue. I think it can be a benefit. When I played any of the Elderscrolls games, it felt really lonely. You could have a companion in some, but sometimes that companion got torched by some of my "friendly fire."
Thing is, when I played Oblivion or Skyrim, it would've been nice to at least have the ability for LAN venturing. But sometimes our own family & friends don't play games we like, so then you could at least hook up with others to venture.
I have a bit of a problem with forcing people to group tank in order to play a game. Maybe for some end boss or something, but even then if it were level and skill based fighting, it should be able to be accomplished alone.
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jan 5, 2016 11:44:01 GMT
I don't think that making a game both SP and MMO is necessarily an issue. I think it can be a benefit. When I played any of the Elderscrolls games, it felt really lonely. You could have a companion in some, but sometimes that companion got torched by some of my "friendly fire." Thing is, when I played Oblivion or Skyrim, it would've been nice to at least have the ability for LAN venturing. But sometimes our own family & friends don't play games we like, so then you could at least hook up with others to venture. I have a bit of a problem with forcing people to group tank in order to play a game. Maybe for some end boss or something, but even then if it were level and skill based fighting, it should be able to be accomplished alone. CO OP would be fucking sik. But its not MMO. I think thats the logical step for indepth RPGs with indepth storylines. Kind of like Dark Souls multiplayer style.
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Post by dewderonomy on Jan 5, 2016 15:07:46 GMT
I don't think that making a game both SP and MMO is necessarily an issue. I think it can be a benefit. When I played any of the Elderscrolls games, it felt really lonely. You could have a companion in some, but sometimes that companion got torched by some of my "friendly fire." Thing is, when I played Oblivion or Skyrim, it would've been nice to at least have the ability for LAN venturing. But sometimes our own family & friends don't play games we like, so then you could at least hook up with others to venture. CO OP would be fucking sik. But its not MMO. I think thats the logical step for indepth RPGs with indepth storylines. Kind of like Dark Souls multiplayer style. This. A single player game with co-op is fine. Maybe even 3-4 player co-op or something like that. But MMO means something entirely different: thousands of players on a single server. That's why BF4 and CoD and Chivalry and M&B aren't MMOs: 64-player battles aren't massive. MMOs maintain a certain expectation, or at least they should. Current trend is that they should be playable single-player with quests and personal storylines, but MMOs make for terrible single player games for a ton of reasons. And that's why we aren't finding really any good MMOs anymore; they aren't treating them like their own beast, but rather a single player game you can play with 40 or 60 or 100 or 1,000 people.
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jan 5, 2016 19:34:07 GMT
/agree dewd
MMOs have been dumbed down too much
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Post by Membrane_on_Vacation on Jan 6, 2016 1:37:30 GMT
This is another reason why I backed SotA to begin with. Single player(mostly) and smaller instances of epic Ultima gameplay with co-op. Not...whatever this is.
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Post by dewderonomy on Jan 6, 2016 1:57:54 GMT
Horseshit. The word you're looking for is horseshit. From the Greek, horseshit. It means horseshit.
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Post by Membrane_on_Vacation on Jan 6, 2016 1:59:21 GMT
Horseshit. The word you're looking for is horseshit. From the Greek, horseshit. It means horseshit.
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