|
Post by Membrane_on_Vacation on Dec 29, 2015 3:40:48 GMT
|
|
jackjack
Strong in the Force
Playing Fallout 1
Posts: 102
|
Post by jackjack on Dec 29, 2015 4:36:09 GMT
|
|
|
Post by myrcello on Dec 29, 2015 4:57:00 GMT
There are researches that even kids very fast understand the difference between a game and reality.
I am purposly ignoring the unreliable researches of politicians blaiming all and every evil within society on media violence.
Make it Rated Adult only.
Me personaly would not want it in a game. (Spoiler Walking Dead Game Telltale) I had to decide in "The Walking Dead" from Telltales if i shoot a kid or let it turn into a zombie.
Did i enjoy this game part? It did emotionally make me very sad. And i had a wish that i hopefully will never be confronted with such situations. And happy that my reality i am in is pretty save.
Same with the Game Life is Strange. (Spoiler Alert) You are a teenage girl visiting best girlfriend Chloe who can't Move from neck down. She asks you to turn off the machines. The game manages in the Episodes before to create a emotional attachment like no game i played before. I was actually more sad in this game scene then in telltales walking dead. Provably because this scene is far closer to reality then zombies.
I have of course become more sensitive to such topics in games. I am a parent. As a twenty year old teenager only thinking off girls and party i probably would have found it less grabbing.
Last example the opening of the Game "The Last of us" Watch Elders play it and see how they react when they loose the child...
One says: This is sick... Others are just sad. but they still find it amazing and some liked it
Back to topic - it depends very about the purpose why it is in the game.
At top 3 examples it is done to emotionally connect the Gamers with the game story - desperate survival games in a world of frustrating tuff decisions.
What purpose are such options ad in a game and do they fit to the idea.
I find it very strange if they would ad something like this in SotA as it has for me i would not know what it had to do with story.
DayZ has this option ( no child in games) to give you the option to decide if you starve to death or eat flesh if a human corpse.
But even so very disturbing we all know that this has happend in reality. The plain crash in the snowy mountains.
The question is "Why do you play a game?"
To satisfy urges you can't satisfy in reality? Disturbing motivation - but maybe better they have a spot to play the urges away then make it reality?
or To explore how you would react in situations you do not Have to deal with in real life. ( one reason i play games Curiosity is a big game play motivation for me) DayZ is already used by serious scientific research to see how humans behave in survival
Or to enjoy and have fun Or dance and show off wealth. Or different ones
Kind regards.
|
|
|
Post by Membrane_on_Vacation on Dec 29, 2015 5:42:23 GMT
Well this is why I play games. I wonder what percent of the population are like our friend Ravi there who would find killing kids and eating them fun in video games, and, exactly why they feel that is fun??
|
|
|
Post by myrcello on Dec 29, 2015 5:51:43 GMT
Well this is why I play games. I wonder what percent of the population are like our friend Ravi there who would find killing kids and eating them fun in video games, and, exactly why they feel that is fun?? Why reduce such a intresting topic to one person and one game. Turn your head away from people and SotA Forum A nice research of DayZ and how players behave socialy in such an environment. . marcuscarter.com/wp-content/uploads/2013/08/death-and-dying-in-dayz.pdf
|
|
|
Post by Membrane_on_Vacation on Dec 29, 2015 6:04:56 GMT
Well it is more than one person who wants it, even in that thread. I reduce it as such because we do mainly talk about things SotA related and what not here. That does include the community as a whole and how/what they push for especially since some of them are very loud and tend to get what they want behind the scenes and leave us to find out for ourselves later...
|
|
|
Post by dewderonomy on Dec 29, 2015 6:06:33 GMT
A nice research of DayZ and how players behave socialy in such an environment. Thanks, Myrc. I think this is why a game like Star Citizen has such a powerful backing. Consequences are real in SC, despite the money and time invested. While a single death won't perma-kill you, perma-death is real, and losing your gear and your ships is something to contend with. We want that as gamers, because after 10-15 years of not having consequences, permanence doesn't mean a whole lot. "There can be no sacrifice without death." If you risk nothing, how can you feel rewarded in your effort?
|
|
|
Post by myrcello on Dec 29, 2015 7:21:51 GMT
A nice research of DayZ and how players behave socialy in such an environment. Thanks, Myrc. I think this is why a game like Star Citizen has such a powerful backing. Consequences are real in SC, despite the money and time invested. While a single death won't perma-kill you, perma-death is real, and losing your gear and your ships is something to contend with. We want that as gamers, because after 10-15 years of not having consequences, permanence doesn't mean a whole lot. "There can be no sacrifice without death." If you risk nothing, how can you feel rewarded in your effort? The reason consuquences are missing in so many games is "money" Richard made his first game not because he needid money. The first UO was a Vision - they did have money as a secondary thought. The first years of Ultima Online you see the Game the Developers loved to play and the reality of there vision. The later years are all "money decision" Survival Games will fall the same shit. Now the early ones like Dayz are like the Developer dreamed off. In the future they will be not as ruthless as "money will be the focus" Rust and H1Z1 with silly stupid money parashute drops or cash items you can purchase in the shop!! Destroyed the survival idea. And same with SotA. At the end it is not a moral decision if you ad canibalism It is a "money decision". Do we loose customers or not. So just as Full Loot, permadeath are not coming.
|
|
|
Post by dewderonomy on Dec 29, 2015 7:40:36 GMT
So just as Full Loot, permadeath are not coming. I think more games are experimenting with it. We're starting to vote more with our wallets, and as far as MMOs go, we are getting bored of them fast. It's why so many games that are in the spirit of the early MMOs, like UO, are getting funded: Albion Online, Shards Online. Star Citizen has a lot of the risks of many smaller indie "survival" games but with much more money and time invested behind it, by both players and devs. I think SC will serve as a litmus test for the gaming industry, particularly in the vein of MMOs: do we really want what we say we want? It's why I'm excited for SC's launch. If it truly does what it's shaping up to do, and gamers flock to it because of that vision, then perhaps it'll be a WoW killer after all, just not in the same way that term has been previously defined. Instead of stealing WoW's playerbase, it will simply redefine what gaming can be, and open up new doors for other games to explore in the ways of consequences, permanence and interaction. If not, and it fails despite pursuing its vision, I'm more afraid of what that means for games moving forward.
|
|
dodgy
Strong in the Force
Posts: 1,171
|
Post by dodgy on Dec 29, 2015 8:46:40 GMT
Once while games were built for fun they were also a type of art and in the early days before the monetisation you could see the hand of the people who created the game. It wasnt buy an engine and make a game. You made it.
In regards to children and harmful actions it is like in a movie for me. If it drives the story line/character development then it is ok.
Having it in a sandbox well if there is a reason for it or a mechanic associated...hmmm I dont know. It is a strange feature to ask for IMO
|
|
|
Post by dewderonomy on Dec 29, 2015 8:51:09 GMT
In regards to children and harmful actions it is like in a movie for me. If it drives the story line/character development then it is ok. Having it in a sandbox well if there is a reason for it or a mechanic associated...hmmm I dont know. It is a strange feature to ask for IMO So long as players can't be kids, then it's fine. That's when shit gets strange.
|
|
Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
|
Post by Caliya on Dec 29, 2015 13:10:31 GMT
There are researches that even kids very fast understand the difference between a game and reality. While that is true, there are children that will play this game. The image of it will be in their minds even if they think it's fantasy. The sad reality is, hundreds of thousands of Syrians are fleeing their homes right now, their children are dying if they stay or if they flee. It's a period of time that maybe this whole subject is too raw to reality. There are things I've read or seen in games that still stick with me even now. There is enough humanly deranged stuff happening in the world, do we really have to advertise it in a game that should be entertaining?
|
|
Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
|
Post by Caliya on Dec 29, 2015 13:15:18 GMT
DayZ is already used by serious scientific research to see how humans behave in survival I've watched a lot of videos from DayZ and even considered getting the game. But when it comes down to it, what humans do when under stress or threat of death has common denominators that scientists probably already know. There are countless research articles written about these subjects - from group think, to justifying killing and raping. It's mindsets that set in. And when someone actually bucks those mindsets, they're usually put in military prison for going rogue - such as refusing to kill. Me, I'd rather be in prison or die than kill someone else. But in a game, because it's not reality, I may behave differently.
|
|
Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
|
Post by Caliya on Dec 29, 2015 13:20:58 GMT
One last comment on the subject. There has been verbal rape in games, but the actual mechanics of making it happen aren't there (to my knowledge) in any game. And why is that the case, where you can kill children? Maybe because children don't have their own voices, legally. The only voices for children are adults. And if we have adults that want "make it so," the only ones to oppose them are other adults who are accused of being carebears or a variety of colorful expressions.
I have no problem with the kobold's declaration. If children are killed, that's probably not the worst. But cannibalism is beyond the pale.
|
|
dodgy
Strong in the Force
Posts: 1,171
|
Post by dodgy on Dec 29, 2015 13:41:06 GMT
DayZ is already used by serious scientific research to see how humans behave in survival I've watched a lot of videos from DayZ and even considered getting the game. But when it comes down to it, what humans do when under stress or threat of death has common denominators that scientists probably already know. There are countless research articles written about these subjects - from group think, to justifying killing and raping. It's mindsets that set in. And when someone actually bucks those mindsets, they're usually put in military prison for going rogue - such as refusing to kill. Me, I'd rather be in prison or die than kill someone else. But in a game, because it's not reality, I may behave differently. You know, coz like under any totalitarian dictatorship ever, we see what we are capable of doing. All those experiments - Standford Prison / Milgram Experiment.... Jane Elliot's Blue eyes Brown eyes experiment... They dont use DayZ That book Killology is a real eye opener
|
|
Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
|
Post by Caliya on Dec 29, 2015 19:39:22 GMT
Thing is, DayZ can't even be compared to SotA. The game focus is entirely different. It's a survival game. In war, you need to eat to survive. If there is no food, you may (or may not) eat people.
In SotA, we have a bunch of fat & happy whales, who want to eat people because....??
It would not fit the storyline or KS description of the game. If they developed such a thing in the game, that is not part of the KS goal, then it will only delay it even more. Plus make a lot of folks unhappy, and only a minor population happy.
If you want to eat people, go play DayZ or something else. A zombie game. Whatever.
|
|