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Post by dewderonomy on Dec 12, 2015 23:13:13 GMT
Anyone heard of this game? It seems like it could be cool, but I've never heard of it.
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Dec 13, 2015 5:38:31 GMT
Anyone heard of this game? It seems like it could be cool, but I've never heard of it. Those screenshots look like SOTA lol
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Post by dewderonomy on Dec 13, 2015 5:44:09 GMT
Those screenshots look like SOTA lol SotA's graphics don't bother me that much. It's more the art design that kills it for me, what with the football padded plate armor and the like. It's all very ugly armor and not at all realistic or practical. But since the game doesn't have anything else to offer, I hate on the graphics, too. This seems more like Mount & Blade: The MMO. It looks like it could be really fun, and for only $10, that's a helluvalot easier to jump into than most crowdfunded games out there.
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Post by kb on Dec 13, 2015 6:34:06 GMT
Yeah, it does look like Mount and Blade (and while the Environments do look a lot like SotA, the world is supposedly truly "open" and load-screen free). The systems seem much more coherently thought out too. What little I've seen (from YT videos/etc) strikes me as what I was expecting from the multiplayer side of SotA. The only issue I see is that it will be F2P and the FAQ mentions micro transactions. Would be interested to see how this pans out: ^As with any game, the devil's in the details. Still, Mount and Blade was an example of a fairly simple and straightforward game that players took to a whole other level. It's somewhat fitting that "Ripper X" (from MMORPG.COM) is also pimping Gloria Victis, considering his involvement with Mount and Blade: As embarrassing as it is to admit, those three videos are why I bought Mount and Blade (never played it much because didn't have friends to run with and, at the time, was too busy with work). Anyway, looks cool. Thanks for sharing. Might be something I consider (along with P:G) if I have time. Definitely seems a game that is best enjoyed with a static group of hardcore degenerates.
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dodgy
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Post by dodgy on Dec 13, 2015 6:39:10 GMT
I dunno how you are reading so much into it.
It's another early release.
I find it hilarious that the art is the same as sota. I'm not a big graphics man either. Look at the screen shot. It could easily be sota
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dodgy
Strong in the Force
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Post by dodgy on Dec 13, 2015 6:39:58 GMT
Fuck it looks like aldoris.
Shows how shit sota is
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Post by dewderonomy on Dec 13, 2015 6:50:32 GMT
The character models look pretty good. It's like a smoother M&B, not as "slow-moving" and with a sprint option. Apparently they have some folks from The Witcher on board, which explains a lot of the lore and dark overtones. I don't think it offers the depth of role-play and such that early UO offered, but until a game brings good PvP mechanics, great PvM options, deep crafting, community-building options and legitimate risk-vs-reward, we simply won't see a mesh of those two worlds.
From what I've seen so far, GV has at least a strong argument for getting two or three of those down pat. The ability to build towns and castles seems cool, relatively realistic combat and a lot of crafting options. It's all war based, so you won't really see social communities, I don't think, not like some of the RPers from other games (and seeing those people on SotA, maybe that's not such a bad thing after all).
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Post by kb on Dec 13, 2015 8:06:53 GMT
Yeah, the animations on the character models are quite good compared to SotA. I like how the models lean forward and have different points of articulation across their body when moving, and I like how the arms move differently and fairly naturally during creeping, running, and sprinting movements (it's so much better than SotA's "stick up the butt/only move from the waist down" movement).
The way the models hold the weapons looks good too (the actual melee animations are quite choppy in the videos I've seen... I think that's the one thing that really reminds me of Mount & Blade in a bad way). Still, the shoulders, the neck, and the arms all move in a much more realistic fashion than SotA's models do (I like the different stances and different range of motion depending on the weapon being held and the rate of movement -- e.g., creep vs sprint).
Finally, the textures on the gear look great. Quite refreshing to see how the cloth/mail/etc moves and wraps correctly around various points of the bodies (vs. SotA's clipping issues with capes/etc) and to see gear textures that actually look "real" in relation to the world they exist in. Also, the variety of gear as far as appearance and customization looks good, and it's cool to see they plan on focusing on weapons and gear that is period appropriate.
The one thing they really need to address (if they haven't already) is collision detection during melee fights, and "weight". I saw there were some issues with a "shield wall" tactic being OP in earlier builds (solved with a kick feature), but the melee combat will still continue to suffer if there's no collision detection and a general lack of "feeling" the opponent you are connecting with. They also need more blood/wound animations and visual states to indicate damage (and less of the floating status indicators). Hopefully those are just placeholders.
Still, even though its early access and states up front they will be F2P w/ microtransactions, it "feels" more gritty and appeals to me a lot more than the cartoony barbie dollhouse dress-up SotA shit. Simple no time to really dive into it at the moment, but definitely one I'll keep an eye on. I think depending on how the crafting and "building your own castle/claiming towns and unlocking NPC's" stuff goes, it could be a really good game for even somebody who is not super hardcore pvper (i.e., me). Thanks again, Dewd.
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dodgy
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Post by dodgy on Dec 13, 2015 8:20:55 GMT
Neither of you have played it. How can you give this write up?
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Post by dewderonomy on Dec 13, 2015 9:28:39 GMT
They also need more blood/wound animations and visual states to indicate damage (and less of the floating status indicators). Hopefully those are just placeholders. Interesting you should mention this, as in a 2012 interview with RG he said that he wanted this sort of visual feedback instead of health bars for SotA. Then again, he said a lot of things, back then. Still, even though its early access and states up front they will be F2P w/ microtransactions, it "feels" more gritty and appeals to me a lot more than the cartoony barbie dollhouse dress-up SotA shit. So far, from what I've seen, there are a LOT of armor options. I looked at the wiki and there are tons of mash-ups you could potentially have (at a quick glance, 45 body armors, 8 gloves, 16 shields, 12 pauldrons/spaulders, 28 helmets, 13 boots and and 21 pantaloons). So even if they added more cosmetics, you'll still have plenty to mix-and-match. Some are meaningless rags and junk armors while the bulk seem to fill various roles, depending on what you're going up against and how fast you want to move (a la M&B). I'm not terribly concerned about the microtransactions, but that might also be because of the quality of character these folks appear to be. I saw one of the devs on one of the MMO sites in the comment section being exceptionally polite and friendly despite the inevitable criticisms. It's sad to say it, but after Chris and Starr's reactions, it's refreshing. Neither of you have played it. How can you give this write up? I don't think any of us are saying anything particularly definitive, but I've been watching the gameplay and commentary for the last few hours. War of the Roses, Mount & Blade, it not being Chivalry - these are all games I've played and recognize similar (or entirely dissimilar) mechanics to create a pretty solid understanding of how it all works. There are consistencies between the videos. The AI is still garbage, for one. The fact that most people recording roll archery. The animations are a lot smoother and "quicker" than similar titles using these combat mechanics. That health and stamina regenerate exceptionally quickly outside of combat, making the game very "arcadey". This isn't my dream game, but it's definitely heading in the right direction. I think if it gets fleshed out, having a group of friends that make a warband and get dedicated to their craft would be fun to play with regularly. It gives that sense of permanence that M&B online doesn't quite do, and to be frank, seems to have a more active population than WotR. lol
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dodgy
Strong in the Force
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Post by dodgy on Dec 13, 2015 10:22:17 GMT
Got ya. I just saw development started in 2013 and rolled my eyes.
I love mnb though I only played the original (10 bucks 10 years ago was my first EA though wasn't called back then) What a gorgeous game it was. Played it for hours.
I wonder why they never went strength to strength. Is taleworlds still around?
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Post by dewderonomy on Dec 13, 2015 10:27:08 GMT
I wonder why they never went strength to strength. Is taleworlds still around?
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Post by kb on Dec 13, 2015 12:32:38 GMT
Neither of you have played it. How can you give this write up? Yeah, what dewd said. Sorry didn't better specify that I was just giving impressions on what I could see in videos. He is right as well about the AI. Plenty of videos with people destroying NPCs with bow+arrow and it also looks like there is some serious server lag (at least in various videos). The poor AI doesn't seem an issue to me if the actual pvp is fun (PvE mobs normally just become like training dummies for the better players). But, yeah, like I said before... it's now something I will keep an eye on. Don't have the time or inclination to dive into any more EA titles though (especially after SotA). And I admit, I have played far fewer games than most of you here and am pretty trash at the games that require real "skill"/solid twitch reflexes. Still, I can watch a few hours of gameplay videos and get a general sense of things. Things like animations and the visual variety of armors aren't hard to notice. Just watching how the character models move and duck down their heads when moving forward (or how they lean to the side when strafing left/right) is a noticeable difference when compared to how stiff and upright the models in SotA move. What I mean is that if you look at SotA's models, their whole torso+neck+head are unnaturally stiff and upright; and the armor models look very "plastic" and cartoony. Even watching a few minutes of gameplay for Gloria Victis shows a huge difference in the quality of the animation and item skins. Of course, comparing anything to SotA sets a pretty low bar of comparison. Anyway... repeating myself and don't really care that much about this game (I also have a passing interest in Star Citizen, Project Gorgon, Crowfall, Camelot Unchained, but don't really play them or follow them rabidly). In this case, the real deciding factor is how the systems like crafting and building will work, how many people will actually play a game like this, and the overall size and scope of the world. But, if it has a decent playerbase and the gameplay (both combat and other fluff) is solid, then it will be fun in the right circumstances. Didn't mean to imply anything more than that. For all I know, this game will wind up being P2W trash. But, as you yourself know, M&B was solid fun (and even I could tell as much despite only playing it sporadically), so if this game or others can offer a similar feeling (but with more persistence), it might be worth keeping an eye on.
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dodgy
Strong in the Force
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Post by dodgy on Dec 13, 2015 16:35:23 GMT
I wonder why they never went strength to strength. Is taleworlds still around? Why the fuck we even talking about another shitty unity game when this is on the cards. Im so bloody excited
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Post by Membrane_on_Vacation on Dec 13, 2015 17:02:12 GMT
For me it isn't all about the tech or the graphics. I will play anything if I think it is fun in some way for me.
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Dec 13, 2015 17:10:51 GMT
For me it isn't all about the tech or the graphics. I will play anything if I think it is fun in some way for me. And I'm the same But mount and blade is proven and a new engine for it coming out is pure win
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Post by dewderonomy on Dec 13, 2015 20:29:29 GMT
Why the fuck we even talking about another shitty unity game when this is on the cards. Mostly 'cause it's still got a solid 6 months or more before it's out, and it'll still be primarily single player with multi-player battles. No permanence. I wouldn't mind seeing a Star Citizen-like version of M&B, personally; as much as I love the idea of seamless, open world sandboxes, if the technology isn't there to allow for it without throwing in hotbars and auto-attacks to make up for latency issues, I'd rather something like the zoning SC does.
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Post by dewderonomy on Dec 14, 2015 4:09:40 GMT
Just an FYI for interested parties, I'm patching it now. We'll see how it goes. Patcher is taking forever, something they are working on making a helluvalot better.
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Post by dewderonomy on Dec 14, 2015 8:55:01 GMT
Just played about 10-15 minutes of it. Seems pretty straightforward; what you see in the videos is what you get, for better or worse. It feels like an alpha, not as polished, but beating up beggars is infinitely more fun than card combat against hordes of wolves and skelebones.
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