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Post by fossil on Jul 28, 2015 16:12:40 GMT
I was chatting with afew of my dev buddies last night that have used Unity. Boy oh boy apparently it is quite the POS to code with. They didn't even know Sota was MMO and they laughed quite mighty when I told them that's the direction. Basically if they pull this off using Unity they will have achieved quite a miraculous goal.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jul 28, 2015 20:47:54 GMT
I dunno about it being a bad choice for MMOs or not. For single player, it has a helluva lot more potential than Port is utilitizing. I mean, seriously? This is ONE designer for a single player game. It's adorbs! Check out his videos too. www.ghostofatale.com/
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jul 28, 2015 20:50:57 GMT
Here is the game trailer - ONE guy designing the whole thing. I'm just in awe of that hehe
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Post by fossil on Jul 29, 2015 0:19:49 GMT
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Post by grimgryphon on Jul 29, 2015 1:53:15 GMT
Pillars of Eternity 7 Days to Die Shadowrun Albion Online realMyst Kerbal Space Program The Forest Hearthstone All great games. All made with Unity. All light-years ahead of what Portalarium is doing using the same toolset. Oops, one difference. All the games listed above created their own assets.
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Post by Membrane_on_Vacation on Jul 29, 2015 1:59:16 GMT
I am of two minds about the asset creation stuff. By assets, I mean 3d models, not code, that is a different story although I think some crowdsource efforts for code will be fine like the radio thing.
Since this is an "ultima successor" I'd really be happy to play a game full of assets made by the community even if it looks crap. For the love, not for the visual.
On the other hand, it breeds people coming in who don't care about sota just to make assets to get pledge.
And in either case, Portalarium can't facilitate the process so it is all kinds of fucked up. What to do.
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Post by Housewife British on Jul 29, 2015 2:10:51 GMT
I would say that Unity is probably one of the worst engine's out there, if not the worst mainstream hype one anyways. What Unity does do better for the creation of the game and not to create a quality product, is reduce development time. It's pretty much the game engine for dummies creating ease of use. They can port things all over the place, buy code, buy scripts, buy assets, all implemented easily. A lot of what we see in shroud is bought content that has been reskinned. This is one reason I think this development team is a bunch of slow jokers, producing barely anything with a cheat engine, taking the easy route buying content and still barely having production. If these people decided to create their own engine, or use a more sophisticated, capable, quality engine, we would probably be looking at a 10 year release date easily. That being said, I've played few Unity games that didn't have issues, that didn't stand out and tell me that this game uses Unity, sometimes I even feel like I'm playing the same game as others because crap is so similar. Most likely due to the unity store.
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jul 29, 2015 5:18:17 GMT
Greed Monger v SOTO
very similar premise similar idea on using unity.
You be the judge
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Post by TrollGuy on Jul 29, 2015 8:13:10 GMT
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Post by Myrcello on Jul 29, 2015 9:09:25 GMT
The Forest
Awsome Survival Game currently developed with Unity 5:
Awesome Fantasy GAme made with Unity 5:
Mordheim City of Damned Unity 5:
Rust ( sold over 1 million copies , and is still in early access) also using Unity 5
So basically i am trying to say. I think Unity 5 does not mean a bad decision.
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jul 29, 2015 9:38:03 GMT
All you gotta do is loogle the Greed Monger debacle. When you see the graphics on GM and look at SOTA i cant but help see the same half baked pie
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Post by Myrcello on Jul 29, 2015 10:38:54 GMT
All you gotta do is loogle the Greed Monger debacle. When you see the graphics on GM and look at SOTA i cant but help see the same half baked pie
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jul 29, 2015 10:40:54 GMT
All you gotta do is loogle the Greed Monger debacle. When you see the graphics on GM and look at SOTA i cant but help see the same half baked pie Yeah I know. Such a piece of shit
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Post by grimgryphon on Jul 29, 2015 13:30:14 GMT
I am of two minds about the asset creation stuff. By assets, I mean 3d models, not code, that is a different story although I think some crowdsource efforts for code will be fine like the radio thing. Since this is an "ultima successor" I'd really be happy to play a game full of assets made by the community even if it looks crap. For the love, not for the visual. On the other hand, it breeds people coming in who don't care about sota just to make assets to get pledge. And in either case, Portalarium can't facilitate the process so it is all kinds of fucked up. What to do. The whole asset thing really bugs me. Go look at the trees in the Unity Asset Store. The tress they are selling are identical to the those you get in the store. They're not even bothering to modify them. IIRC, it's against licensing to resell Unity Store assets and that's essentially what they're doing.
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Post by Myrcello on Jul 29, 2015 13:49:07 GMT
I am of two minds about the asset creation stuff. By assets, I mean 3d models, not code, that is a different story although I think some crowdsource efforts for code will be fine like the radio thing. Since this is an "ultima successor" I'd really be happy to play a game full of assets made by the community even if it looks crap. For the love, not for the visual. On the other hand, it breeds people coming in who don't care about sota just to make assets to get pledge. And in either case, Portalarium can't facilitate the process so it is all kinds of fucked up. What to do. The whole asset thing really bugs me. Go look at the trees in the Unity Asset Store. The tress they are selling are identical to the those you get in the store. They're not even bothering to modify them. IIRC, it's against licensing to resell Unity Store assets and that's essentially what they're doing. The Assets are from SpeedTree. Basically you are correct - The Licence Agreements as they are stated do not permit resale of them. But i did search deeper. And they are open to grant case-by-case permission. o basically there is a high probability that Portalarium and SpeedTree have made an arrangement. I will quote a response from Speedtree to a Customer asking if they could resale the Assets. This was the answer of Speedtree: Thanks for the question, and very sorry for the long delay in an answer. Neither the UE4 nor Unity End User License Agreement (EULA) permit the sale of trees/plants created with the SpeedTree Modeler. However, we have not entirely ruled out granting such rights on a case-by-case basis. Those who want to discuss such arrangements should contact us at sales@speedtree.com. I am pretty sure if you look at the Sales Prices that SpeedTree will get a share of the Sale. Myrcello
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Post by fossil on Jul 29, 2015 14:18:27 GMT
The biggest thing about basically all the games shown is they are for the most part all single player. Rust even has its fair share of ongoing multiplayer issues and they also had to remake it from scratch at the halfway point of development.
Port is basically testing to see if unity can produce a 3D MMO.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jul 29, 2015 17:58:17 GMT
The biggest thing about basically all the games shown is they are for the most part all single player. Rust even has its fair share of ongoing multiplayer issues and they also had to remake it from scratch at the halfway point of development. Port is basically testing to see if unity can produce a 3D MMO. My thoughts exactly. But Rust looks fun running around naked, problems or no (probably no female characters lol). Still what I notice in the single player games (even the one I posted), they are all on the cartoon-ish side, which is fine. They're cute. Rust movement and characters are not fluid or convincing immersion. Unity 5 may not be a bad decision, but it's not really a great one either.
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Post by Membrane_on_Vacation on Jul 30, 2015 1:49:26 GMT
I haven't played Rust since the Unity 4 engine. It was great fun. But if I am going to play an online game, I'd rather it be an MMO. Rust is server centric and extremely open to abuse by dick admins. You can find decent servers out there if you try hard enough, but, do you really want to try that hard to find a good server with the right rule set and a non-fucked group of people to play with? Yes, you do Because you have that option and it can be done. SotA... You're stuck. And just wait until they split the server and start up their match maker. Is that ever going to be fun.
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Post by dewderonomy on Jul 30, 2015 2:26:17 GMT
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Post by Membrane_on_Vacation on Jul 30, 2015 2:29:13 GMT
The internet is such a wonderful place to fucking find anything you could ever want
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Post by Housewife British on Jul 30, 2015 2:34:02 GMT
A lot of the AI and housing is bought off of the Unity store too. It might make sense to you now why a lot of these houses make no sense and nothing fits in them properly, they aren't sized to fit items. I'm sure a lot of the items are even off the unity store. They usually just buy them and reskin them, meaning they put a new texture on them.
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Post by Membrane_on_Vacation on Jul 30, 2015 2:43:21 GMT
So. Unity store shizzle all over the places.
Why no mounts?
They seriously expect us to believe we couldn't have 20 types of mounts with the work they've wasted on POTs?
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Post by dewderonomy on Jul 30, 2015 3:03:32 GMT
They can buy fucking trees to resale like a fucking Rite Aid at Christmas, but they can't buy some mounts? Y'see, I'm not even bothered that they're ripping people off, I'm bothered that they're being fucking stupid about it. Buy the mounts and resell those, something that will turn a lot of "no"s into "yes"s, you fucking morons. You could have mounts and pack animals from the Unity store!
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Post by Housewife British on Jul 30, 2015 3:16:08 GMT
This is one reason that I'm so hard on the coding of the game. They buy houses off the unity store, retexture them than sell them to us to bank money, what a great scheme right?, but that requires not much coding to accomplish compared to other things like horses. They could very well buy horses off the unity store but they need the code to make them work within the game. That's where the problem begins. Chris can't figure out how to make our avatars crouch or climb a ladder, nevermind mount a horse and ride around the world. Chris just can't go buy the code either because we have a custom world that requires fresh code just to make it work within our world. I'm guessing that they could of very well bought the horses, since there are some in the world already that have been there for a long time.
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Post by Membrane_on_Vacation on Jul 30, 2015 3:18:08 GMT
So what you are saying is:
SotA are using our money to build a new Unity code store and the real money they will actually make will be from selling this "new unity game source code" to other would be publishers.
Tricksy.
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Post by dewderonomy on Jul 30, 2015 3:18:55 GMT
Right? Stupid fucking us to think there might be a handful of coders among those legendary developers of the gaming industry.
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Post by Housewife British on Jul 30, 2015 3:27:46 GMT
I have no idea if they are selling code. Let's say Chris figured out how to code the mount system, it has to be coded directly for shroud. Like how the horse animates, how it travels through the custom world, what the horse does when it comes in contact with other world objects, textures, our armor, our characters, etc. All this stuff is coded to work within the custom shroud world and most likely the code could not be sold because it wouldn't work in someone else's game that has different terrain, textures, objects, different armor and characters, it just wouldn't work. This is why I believe mounts are on hold, Chris doesn't have the ability to code on that level and the company cannot buy the code directly off the unity store or wherever.
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Post by Membrane_on_Vacation on Jul 30, 2015 3:32:27 GMT
I get you, I was talking about them trying to sell the entire shroud of the avatar code base to other publishers in order for their next marketing move either before or after SotA explodes. With everything already "working" - Port may just need to rejig the assets which were purchased from the store and not able to be redistributed(all community submisions are Port owned now), then what is keeping them from offloading? We actually could end up seeing Joviex and Bubonic's radio in other games, sooner than you thing lulz.
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Post by Sicherdraht on Jul 30, 2015 3:39:27 GMT
So what you are saying is: SotA are using our money to build a new Unity code store and the real money they will actually make will be from selling this "new unity game source code" to other would be publishers. Tricksy. This does sound like Richard, exploiting everything. He is a tyrant and will stop at nothing to make that extra coin. When this game tanks and fails, he will blame the toxic community. I'm sure it won't be the the fault of the greatest game maker in history.
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Post by Housewife British on Jul 30, 2015 3:40:00 GMT
Yea, don't get me started on that radio, probably the dumbest thing I've seen in a MMO besides Wow having people ride around on motorcycles. I'm not saying it's a bad looking item though, would work good in the Sims Online or something similar. Also the fact they they support the charity case, trying to gain recognition through her.
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