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Post by Membrane_on_Vacation on Jul 26, 2015 3:03:46 GMT
I was banned for posting this on the SotA forum though, I guess carebears took offence Many of you probably don't remember the term. The magicpvpsliderbarthingy was described and used by devs and players both to "solve" all PvP issues. But if you ask me it is highly open to exploitation and just general, why the fuck is this even here, kind of thoughts. This is what they have planned: "Speaking of PvP, Garriott acknowledged that currently there isn’t much of a downside to it because players don’t win/lose anything tangible from a fight. However, in the next couple of releases devs will be implementing the looting and ransom system so that the victor in a PvP battle can choose to take one item off the defeated, or the defeated can opt to pay a cash ransom of twice the item’s value. Another possibility that devs are discussing is adding an additional level to the flagging system. There are players who are lobbying for full-loot, and a flagging option that would allow consenting players to risk everything during a fight is one way to offer that without inflicting it on those who aren’t willing." - From E3 via massivly
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Post by dewderonomy on Jul 26, 2015 3:19:37 GMT
I remember that.
Star Citizen is going to have something similar, but with almost a million players and one "server" with interconnected and overlapping zones/instances, it won't feel empty. Many zones will be more likely to have contact with PvP because of the zone settings, and players can increase or decrease the chances of it happening, not whether or not it happens.
Once upon a time I was against such things, but understand it to an extent. The problem is nowadays that games aren't built from the ground up with meaningful consequences hard-coded in the games; it's just a series of slaps on the wrist for PKers and thieves or no real looting options for victims of poor decisions. Guarantee you if players could pick up a skill that helped them track and punish criminals for stealing and murdering, we'd have a game where non-PvPers and PvMers of all sorts wouldn't care as much about being killed, knowing that their attackers are spending time in jail or paying fees to their town in penance.
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Post by Membrane_on_Vacation on Jul 26, 2015 3:23:18 GMT
I bought into RG's "meaningful consequences" push in the kick start. I guess the only consequence I will face in SotA now is the disappointment of people not voting for my really well decorated house.
Sadface.
SC's system sounds interesting though.
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Post by dewderonomy on Jul 26, 2015 3:33:14 GMT
You may not get into a lot of battles, but that's good. SC is supposed to make you feel like every engagement is meaningful and consequential, to take nothing for granted. Permanent scarring and perma-death, plus losing your ship and gear to pirates, is a very real consequence to failure.
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Post by Membrane_on_Vacation on Jul 26, 2015 3:44:44 GMT
What about those people who bought $1k starships? Surly they wouldn't lose them... Or even the smaller $200 fighters?
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Post by dewderonomy on Jul 26, 2015 3:56:28 GMT
What about those people who bought $1k starships? Surly they wouldn't lose them... Or even the smaller $200 fighters? As far as I'm aware, those ships fall into two categories: LTI (Lifetime Insurance) and launch insurance. LTI is typically for early birds who backed; it basically insures the hull of the ship, and is speculated that's all. That means when your ship gets blown up, if you didn't pay for insurance on anything and everything attached to the ship, they're gone. Otherwise, ships will have 3-6 months worth of insurance at launch, and then afterward, you're on your own. Something to keep in mind about insurance, from what I know: just because your ship and goods are insured doesn't mean you have one waiting for when you respawn at your garage. Where the ships are made, how many are produced and how far away you are from the depot that ships them out can determine when you get your new hull. Times are speculative, with some ranging hold times between hours and days, maybe even weeks for capital ships. All of that is speculative, though, but the message I've taken from it is that just because your ship is insured, doesn't mean it's "blessed" or "newbied" or "soul bound" or any of that shit.
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Post by Membrane_on_Vacation on Jul 26, 2015 4:05:18 GMT
Sounds like SC isn't going to always treat you like a diaper wearing carebear. I likes.
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Post by grimgryphon on Jul 26, 2015 23:10:19 GMT
Sounds like SC isn't going to always treat you like a diaper wearing carebear. I likes. Same with Albion Online. Any pledge rewards and shop items are breakable and lootable. Below are some of the Legendary backer rewards:
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Post by Sicherdraht on Jul 27, 2015 1:44:56 GMT
SotA did not create this, I'm sure some Fan did. Some Fan that is long gone by now. .
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Post by Membrane_on_Vacation on Jul 27, 2015 1:48:17 GMT
Ha! I got a kick out of Jack's banners.
Though, you're going to have an issue playing thieves!
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Post by Sicherdraht on Jul 27, 2015 1:49:41 GMT
Aye...Jack sported it and he is gone now. Captain Jack used this one.
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Post by Mordecai on Jul 27, 2015 2:26:31 GMT
I'm sure the good captain will return again when he is needed.
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Post by Membrane_on_Vacation on Jul 27, 2015 2:37:01 GMT
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Post by dewderonomy on Jul 27, 2015 2:42:42 GMT
I'm sure the good captain will return again when he is needed. Without fishing or sailing, I doubt it. Speaking of, there hasn't been much talk about either, and I know there are a lot of people waiting on that. Fishing, sailing and treasure hunting were things people were expecting, even if it was in error or just assumed there would be those things; at launch, I'd be surprised if there was any sort of sailing, meaningful fishing, and treasure hunting outside of geocaching.
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Post by Membrane_on_Vacation on Jul 27, 2015 2:47:43 GMT
I'm sure the good captain will return again when he is needed. Without fishing or sailing, I doubt it. Speaking of, there hasn't been much talk about either, and I know there are a lot of people waiting on that. Fishing, sailing and treasure hunting were things people were expecting, even if it was in error or just assumed there would be those things; at launch, I'd be surprised if there was any sort of sailing, meaningful fishing, and treasure hunting outside of geocaching. Well speaking of Jack and shit not in the game. Relevant: www.shroudoftheavatar.com/forum/index.php?threads/episode-1-actual-vs-episode-2-bucket-list.19381/Not including thievery or rogue skills was a big mistake. I agree about treasure hunting also, my guess is devs will be all "we have treasure hunting! have you heard of geocaching? it is this really cool thing where--" /tuneout.
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Post by Sicherdraht on Jul 27, 2015 2:54:39 GMT
I'm sure the good captain will return again when he is needed. Without fishing or sailing, I doubt it. Speaking of, there hasn't been much talk about either, and I know there are a lot of people waiting on that. Fishing, sailing and treasure hunting were things people were expecting, even if it was in error or just assumed there would be those things; at launch, I'd be surprised if there was any sort of sailing, meaningful fishing, and treasure hunting outside of geocaching. SotA just wants to sell you their Pole, no telling what might come out of it. rest assure it wont be mackerel.
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Post by Membrane_on_Vacation on Jul 27, 2015 2:56:11 GMT
Without fishing or sailing, I doubt it. Speaking of, there hasn't been much talk about either, and I know there are a lot of people waiting on that. Fishing, sailing and treasure hunting were things people were expecting, even if it was in error or just assumed there would be those things; at launch, I'd be surprised if there was any sort of sailing, meaningful fishing, and treasure hunting outside of geocaching. SotA just wants to sell you their Pole, no telling what might come out of it.
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Post by templara on Jul 28, 2015 18:45:00 GMT
SotA reeks so much of theme park. Ransom system, liderboards for everything, hats, 1000$ worth houses. lmao what a joke. SotA just wants to sell you their Pole, no telling what might come out of it. WTF IS THAT?!
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Post by dewderonomy on Jul 29, 2015 0:37:47 GMT
It has a beak-like protrusion and fins, but it is not a pigeon. Keep your boots off, Templara.
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Post by Membrane_on_Vacation on Jul 29, 2015 1:11:26 GMT
I went to kick start with a fishing pole expecting to pull out a nice trout. Instead that is what I got. This is the pre-pre-alpha though, cos I don't see 2,000 Pots on it.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jul 29, 2015 19:57:58 GMT
Without fishing or sailing, I doubt it. Speaking of, there hasn't been much talk about either, and I know there are a lot of people waiting on that. Fishing, sailing and treasure hunting were things people were expecting, even if it was in error or just assumed there would be those things; at launch, I'd be surprised if there was any sort of sailing, meaningful fishing, and treasure hunting outside of geocaching. SotA just wants to sell you their Pole, no telling what might come out of it. rest assure it wont be mackerel. Pole, oh, so is that what Winfield's fishing rendezvous are about? I mean, these folks actually meet to "fish" together.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jul 29, 2015 19:58:56 GMT
I went to kick start with a fishing pole expecting to pull out a nice trout. Instead that is what I got. This is the pre-pre-alpha though, cos I don't see 2,000 Pots on it. Feature creep.
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