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Post by fossil on Jul 18, 2015 18:31:40 GMT
whoa I go out on the town for the night and getta wake up and read all this glorious stuff. Welcome to the Den
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Post by templara on Jul 18, 2015 19:39:29 GMT
See Caliya, this is the real face of the SotA community. All you have to do is piss them off and all those precious virtues fly right out the window. Membrane_on_Vacation This little interchange between Caliya and fucktard might make a great blog post. I'm a big girl. I hope not as big as Fire Lotus...not in that sense...
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jul 18, 2015 20:00:01 GMT
I hope not as big as Fire Lotus...not in that sense... ah no.......but according to our wigged out 4theLOLZ, I must be
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Post by templara on Jul 18, 2015 21:25:10 GMT
I hope not as big as Fire Lotus...not in that sense... ah no.......but according to our wigged out 4theLOLZ, I must be Show body plz babe ;-)
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jul 18, 2015 22:01:09 GMT
ah no.......but according to our wigged out 4theLOLZ, I must be Show body plz babe ;-) I'm here for the posts, not to show my body.
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Post by templara on Jul 18, 2015 22:13:03 GMT
I'm here for the posts, not to show my body. Wanna see my avatar? ;-) no shroud!
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Post by 4theLOLZ on Jul 19, 2015 2:57:36 GMT
IM pass the rag to templara...
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Post by Membrane_on_Vacation on Jul 19, 2015 3:00:56 GMT
Its so quiet in there, Koldar the Shitstorm is bumping his spreadsheet thread It is bloody funny how these guys think there is going to even be 50k people logged in when this thing fires up. Well ok, maybe for a day, but when everyone sees the mini sharding issues and how bad all the mechanics are, bai!
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Post by nemolives on Jul 19, 2015 23:46:26 GMT
Ok I admit it, I hadn't seen this thread yet when I posted elsewhere; but now I have! To Caliya, it wasn't that I couldn't see the game was drifting; If you go back through my posts on the Shroud forums you'll see I've constantly argued for a shift away from the store, and to refocus on what the normal player coming in at $45 could have expected to experience. And I've debated endlessly with certain players who wanted to buy ever increasing special status, as well as lock out content for others to feel superior to them. I've just tried to do so in a useful and polite way, so it may not have been as obvious before now how concerned I was. The latest changes crossed a moral line however, and I simply couldn't be polite about it any longer. Let's say someone backed at Kickstarter but kept their funding down at that time; you can think of all sorts of reasons why; They had medical bills. They were out of work. They were going through some sort of emotional trauma and didn't want the risk of gambling on a Kickstarter too deeply right then. However their dollars were still equal to everyone else at that point. And they could upgrade if they chose too along the same path, if fortune turned for them later. Now however, if they haven't funded by the demanded amount (Ancestor or above, $275) by an arbitrary cut off date, they will deliberately be treated as a second class citizen. Their pledges will not be as rewarding even if they spent a fortune. Their dollars are no longer equal. That's outrageous! And what's terrifying is, I'm not even sure Portalarium know that's what they're doing; I'd love to know who is setting the funding model, because it's going to be held up for decades to come as to how it's possible to get a game funded but immediately strangle it at birth in a wave of consumer resentment; and I hope only they get the blame for it. The game itself, and the wider community, could have been so much better... and should have been treated as such. Oh well, I guess no OBNE for me now. Not even for my lovely little Cow Rampant. But my morals are worth more to me than that, and always will be.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jul 20, 2015 0:30:15 GMT
Their funding model is not unlike the one they are trying to imitate (because there is nothing innovative about Shroud) - Second Life. But even though they try to imitate it, they are failing miserably. Why else would this forum exist?
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Post by Membrane_on_Vacation on Jul 21, 2015 5:56:40 GMT
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jul 23, 2015 5:55:03 GMT
You know, in looking at the statistics of how many people have viewed this particular thread (753 right now), the title is kind of comical. Why? Because "it's quiet over at Shroud," they're all over here reading. lol
*taps the computer monitor* hey you lurker. I know you enjoy reading this shiz. You love to hate. Cmon, admit it
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Post by dewderonomy on Jul 23, 2015 6:29:51 GMT
Let's assume, for shits and giggles, that the game goes live without a hitch. There're a few dozen thousand players (which is being liberal, as we know) actively playing the game. I mean actively playing, and I mean online, too, because let's face it, much of the things they've said about content in the game (as early as 2012, if I recall) is supposed to originate from the players.
So we have all these guilds with towns, supposedly trade, PvP areas that can cut off certain hexes, perhaps, etc. What happens when these guilds are no longer playing just to test and pat each other on the ass on the forums? What happens when a member of one guild kills and pisses off the member of another guild? In other words, what happens when shit isn't so honkey-dorey between these backers?
UO had its flaws, it had its reasons for Trammel. The reasoning behind Trammel, for example, was a good reason; the answer to the problems in Felucca, however, was terrible. SotA is effectively one big Trammel with enough potential PKing/PvP/guild warring to create some tension. Granted, there won't be much, but these aren't competitive players; they've admitted as much. When they ultimately lose, even just once or twice, what happens then?
I submit the bans come down hard. The blacklists get written up. The cliques are drawn in stone. Towns are limited because A hates B dislikes C because D friended A instead of C. I've seen drama destroy the very communities these people put so much effort into, watching literally hundreds of players quit games over them. It's a house of cards about to come tumbling down -
and that's if this game succeeds at all. Promising future to look forward to.
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Post by Membrane_on_Vacation on Jul 23, 2015 6:47:11 GMT
Lawl, I so banned the letter Cee from this forum Sorry dewd It is hard for me to see even that far forward dewd. But I suppose if they did end up with that many players, it is certainly pretty predictable something like that would be the natural course. If not that, then it will just be that when the real gamers show up at launch, they'll just smack these little baby players so hard they will fear leaving their PoTs.
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Post by dewderonomy on Jul 24, 2015 1:15:33 GMT
The banning of c is rather- fuck it, did it again.
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Post by templara on Jul 25, 2015 10:32:54 GMT
So no one actually answered this question........ ................
WHAT IF THEIR SINGLE PLAYER CAMPAING IS SO EPIC THAT THE GAME GOES VIRAL?
We dont know much about it. From what we know we can't say anything about the SP campaign.
Any thoughts?
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Post by Membrane_on_Vacation on Jul 25, 2015 10:58:29 GMT
Yeah. Thought is it aint gonna happen. I made a comment in the other part of this forum yesterday about the geo-caching.
Seems like they are always trying to find a way out of actually spending time on Single Player shit.
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Post by nemolives on Jul 25, 2015 11:03:19 GMT
So no one actually answered this question........ ................ WHAT IF THEIR SINGLE PLAYER CAMPAING IS SO EPIC THAT THE GAME GOES VIRAL? We dont know much about it. From what we know we can't say anything about the SP campaign. Any thoughts? Let me ask you a different question; What do you remember about EvE's Online Store? The vast majority of people will say "Monocle-gate". It really doesn't matter how good the store became afterwards, that first powerful public relations mistake set the tone at the start. And Shroud has been doing this for years. Even if the single player campaign is epic, it's hard to see how people aren't going to immediately remember all of the financial imbalance and quickly turn on it. At it's best, it might end up like Skyrim; but quick, what's the first meme you can think of about it's plot? "I used to be an adventurer like you, then I took an arrow to the knee", right? Jokes about it's repetitiveness and corny characters. And Skyrim is ungodly popular all the same, people forgive it. But then it doesn't make the mistakes SotA does. You can have plenty of homes in Skyrim, and you're the Dragonborn, the hero everyone looks up too and no one can stand up too. In SotA even if the plot is amazing, you're always going to be a schlub and the cities will be dominated by real cash spending Whales. I really can't see the wider public forgiving that.
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Post by Membrane_on_Vacation on Jul 25, 2015 12:05:21 GMT
I can forgive, only if in Single Player Offline I can be who I want.
If I dont have to deal with the player town and player house bullshit. I want epic stories, epic weapons, and to be an Epic Avatar.
SotA blew it's chance at greatness when they made mod-tools a stretch goal which was never met in kickstarter. If you ask me, the disclosure of the POT editor is a sure sign that they are working on those mod tools anyway. But for the moment it isn't for single play nor is it for the wider multi play mod audience. No server tech.
So yes, we're all worthless nothings dwarfed by the people who spend the most $$.
Have fun kids.
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Post by templara on Jul 25, 2015 15:15:36 GMT
Let me ask you a different question; What do you remember about EvE's Online Store? The vast majority of people will say "Monocle-gate". It really doesn't matter how good the store became afterwards, that first powerful public relations mistake set the tone at the start. And Shroud has been doing this for years. Even if the single player campaign is epic, it's hard to see how people aren't going to immediately remember all of the financial imbalance and quickly turn on it. At it's best, it might end up like Skyrim; but quick, what's the first meme you can think of about it's plot? "I used to be an adventurer like you, then I took an arrow to the knee", right? Jokes about it's repetitiveness and corny characters. And Skyrim is ungodly popular all the same, people forgive it. But then it doesn't make the mistakes SotA does. You can have plenty of homes in Skyrim, and you're the Dragonborn, the hero everyone looks up too and no one can stand up too. In SotA even if the plot is amazing, you're always going to be a schlub and the cities will be dominated by real cash spending Whales. I really can't see the wider public forgiving that. Dont remember shit, I came years after Monoclegate. I only read about it on wiki. Once. Besides, tons of people who come from Steam or any newcomers rly wouldnt know about port's greedy machinations.
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Post by dewderonomy on Jul 25, 2015 17:42:06 GMT
So no one actually answered this question........ ................ WHAT IF THEIR SINGLE PLAYER CAMPAING IS SO EPIC THAT THE GAME GOES VIRAL? We dont know much about it. From what we know we can't say anything about the SP campaign. Any thoughts? Richard Garriott isn't popular anymore. Most people don't know who he is, or what Ultima is. When when I would go to Electronic Boutique in the mall and open the UO box, eagerly reading " ARE YOU WITH US?" on the inside velcro cover while I impatiently waited to be able to buy the game that summer of 1998, I had no idea what the fuck Ultima was. I saw the Ultima Collection and bought that while I waited, to get an idea of what the hell I was jumping into. It was all right, and I've come to love many of those games. Most people won't know what any of what that is or care to learn. Those that do already backed or decided not to back after Dick's fuck ups over the last decade or so. This isn't 1990 anymore. Skyrim is an amazing game, even if it is a little overhyped (I did play 300+ hours of vanilla Skyrim over the course of 2.5 months, however, in one playthrough). I guarantee you SotA will not come close to the depth that Skyrim had for exploration, adventure and customization; it's impossible given the world they've created and the shallow mechanics running it. A bunch of linked instances? No one is going to see that as cool in 2016. As an MMO, they're beaten on all fronts, even back in 2012 when they talked about it. As a single player game, they aren't doing anything new; name one meaningful, positive mechanic they're introducing that hasn't been done or become mainstream in the last 5-10 years, for either a single or multi-player game. I doubt anyone would find one, and they're likely to be hard-pressed to do so. And the story? I don't care how big of an Ultima fan you are, you gotta' get real: the world sucked. A bunch of humans from Earth come to another world that has gates linked to other, random shitty realms and worlds and games and IPs? Nothing's cohesive, nothing "fits", everything is just random. Don't get me wrong, there were some really cool things, like Gargoyles as a race, the philosophical Virtues and similar systems, the idea of becoming an Avatar instead of random adventurer #189, and social topics like racism, politics dictating morality and so on - but the world itself was pretty messy. Those things were cool and consistent between games, but nothing else really was. For me, it was the adventures I got into on their own rather than any overall arcing story that made me enjoy Ultimas, much like with Skyrim. I'm the Dragonkin? Like I give a fuck about something so cheesy. I'm more interested in the little adventures and pieces of lore than whatever boring, "grand tale" they've entrusted me upon. But to say Ultimas, as a world or a backdrop, is amazing? Not at all. Features were cool, but the whole puzzle was atrociously mismatched and missing pieces. UO wasn't amazing because of the game's lore, but because of the adventures and interactions on a day-to-day basis. SotA's world is equally bland and incoherent, but the difference is the multi-player aspect is laden with a sandbox that is so divided with hundreds of instances, a community that is principally opposed to things not going their way (whether it's storyline or PvP or anything else that could create interesting conflict), and mechanics that hamstring innovation and interaction down to the lowest common denominator (questing). They aren't making a separate game. This isn't Squadron 42 with Star Citizen launched later, each with their own focus to make a great game in their own bubble with shared mechanics; this is a shitty MMO with a tacked on offline mode.
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Post by templara on Jul 25, 2015 23:51:44 GMT
Honestly I dont even know shit about the single player Ultimas. I loved UO tho more than anything else ive seen on PC. I want a second UO. I'd fucking kill for a second UO (fuck off cia) thanks for the long reply dewderonomy
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Aug 3, 2015 19:48:41 GMT
Hey, Joviex was here today. Yay! I hope you join in again sometime!
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Aug 3, 2015 22:10:31 GMT
Does a happy dance. Hi Joviex!
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