Post by grimgryphon on Jun 25, 2015 2:41:03 GMT
OK, a little off-topic from my usual rants but I found this interesting and thought I'd share.
It seems like every online game forum has at least one thread discussing if the game is an MMO. Everyone seems to have a differing opinion of what that means.
I just finished reading this article from IBM about MMO server architecture and I really liked their introduction defining MMO.
Massive multiplayer online (MMO) games are Internet-based video games that can accommodate hundreds—or even thousands—of concurrent users. A defining characteristic of most multiplayer online games is that they present a single, integrated, persistent gaming world. World of Warcraft and Second Life are examples of MMO games.
The Halo and Counter-Strike series of games are examples of basic multiplayer online games (MOGs). Even an online game of Yahoo! chess can be considered an MOG. However, these examples are not MMO games because they lack an integrated, persistent gaming world. MOGs typically consist of a list of separate, nonintegrated, multiplayer matches, and the matches continuously recycle through a series of rounds. For example, in Yahoo! chess there is no persistence: the game ends and starts anew each time the match ends. And of course, there is no semblance of a single, integrated, chess game "world."
There are several MMO game genres. Massive multiplayer online role-playing games (MMORPGs) are the most popular.
Other examples include massive multiplayer first-person shooter games, MMO racing games, and MMO real-time strategy.
Here's a link to the full article: www.ibm.com/developerworks/architecture/library/ar-powerup1/
It seems like every online game forum has at least one thread discussing if the game is an MMO. Everyone seems to have a differing opinion of what that means.
I just finished reading this article from IBM about MMO server architecture and I really liked their introduction defining MMO.
Massive multiplayer online (MMO) games are Internet-based video games that can accommodate hundreds—or even thousands—of concurrent users. A defining characteristic of most multiplayer online games is that they present a single, integrated, persistent gaming world. World of Warcraft and Second Life are examples of MMO games.
The Halo and Counter-Strike series of games are examples of basic multiplayer online games (MOGs). Even an online game of Yahoo! chess can be considered an MOG. However, these examples are not MMO games because they lack an integrated, persistent gaming world. MOGs typically consist of a list of separate, nonintegrated, multiplayer matches, and the matches continuously recycle through a series of rounds. For example, in Yahoo! chess there is no persistence: the game ends and starts anew each time the match ends. And of course, there is no semblance of a single, integrated, chess game "world."
There are several MMO game genres. Massive multiplayer online role-playing games (MMORPGs) are the most popular.
Other examples include massive multiplayer first-person shooter games, MMO racing games, and MMO real-time strategy.
Here's a link to the full article: www.ibm.com/developerworks/architecture/library/ar-powerup1/