Post by templara on Jun 11, 2015 19:53:38 GMT
It seems that Garriott and Starr were not the only people who didnt survive the process of carebearisation. Raph fucking Koster was kill too. He is now officially dead for me. Good riddance, thanks for UO tho, fatty.
This piece of shit I present to you was taken from his AMA, you can find it o his website.
Q:Do you try to go into the future (aka modern sandbox games) instead of thinking past games (UO, SWG) are the best things since sliced bread? Because that’s what I got the impression of coming from your input here.
I’d kill for a modern UO, but it would definitely have to break bonds with the “pre-trammel” gank fest I was part of back then.
The question made more simple…. what would a modern sandbox MMO that would not be a PvP gank fest be for you?
A: I often tell people who write to me asking for a new SWG or UO style game that for me that was TEN YEARS AGO. I had to move on from those designs and ideas quite a long time ago. I wouldn’t build something like that today, in many ways.
For that matter, in 2006 I did Metaplace, which was already a huge huge departure from those games. It was a virtual world platform that allowed anyone to build virtual spaces and even games. Sort of a combo of Second Life, Minecraft, Sims, and Unity (if Unity were in 2d). That turned out to be TOO sandboxy, I think.
I do think a modern UO would not succeed with freeform PvP. It might well have PvP in it, but the whole gankfest thing is definitely a thing of the past. I never got to try the Outcasting concept that was proposed for SWG and never implemented, and would still love to see it tried (if you PK someone, they can report you to fellow players, along with a log of the event. If you are convicted, your right to PvP is permanently revoked). But even that, in these days of easy account creation on F2P games, maybe wouldn’t work. Bad guys would just make new accounts.
This piece of shit I present to you was taken from his AMA, you can find it o his website.
Q:Do you try to go into the future (aka modern sandbox games) instead of thinking past games (UO, SWG) are the best things since sliced bread? Because that’s what I got the impression of coming from your input here.
I’d kill for a modern UO, but it would definitely have to break bonds with the “pre-trammel” gank fest I was part of back then.
The question made more simple…. what would a modern sandbox MMO that would not be a PvP gank fest be for you?
A: I often tell people who write to me asking for a new SWG or UO style game that for me that was TEN YEARS AGO. I had to move on from those designs and ideas quite a long time ago. I wouldn’t build something like that today, in many ways.
For that matter, in 2006 I did Metaplace, which was already a huge huge departure from those games. It was a virtual world platform that allowed anyone to build virtual spaces and even games. Sort of a combo of Second Life, Minecraft, Sims, and Unity (if Unity were in 2d). That turned out to be TOO sandboxy, I think.
I do think a modern UO would not succeed with freeform PvP. It might well have PvP in it, but the whole gankfest thing is definitely a thing of the past. I never got to try the Outcasting concept that was proposed for SWG and never implemented, and would still love to see it tried (if you PK someone, they can report you to fellow players, along with a log of the event. If you are convicted, your right to PvP is permanently revoked). But even that, in these days of easy account creation on F2P games, maybe wouldn’t work. Bad guys would just make new accounts.