jackjack
Strong in the Force
Playing Fallout 1
Posts: 102
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Post by jackjack on Jan 3, 2016 6:08:37 GMT
Interesting. It certainly seems like a way to help build up hype for a game pre-release.
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Post by grimgryphon on Feb 10, 2016 5:01:01 GMT
Dodgy? Dodgy? Where are you?
I just hit T6 and I need someone to gank in red/black zones. It's just an infernal staff...it won't hurt...much...
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Feb 10, 2016 6:20:48 GMT
Dodgy? Dodgy? Where are you? I just hit T6 and I need someone to gank in red/black zones. It's just an infernal staff...it won't hurt...much... Teir 6 gaaay I've unlocked everything to 4.3 MSN they stufeed up progression. Game should of been average gear lvl 5 - 6 with anything higher only be in 1 or 2% stronger. Meaning 6 and 9 only 3-6% better. Instead they kept it linear and fucked the grind
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Post by myrcello on Feb 10, 2016 6:38:05 GMT
I will believe hardcore if it still exists at full release. So many promise hardcore loot systems during development and then tune it down like hell to release.
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Post by Membrane_on_Vacation on Feb 10, 2016 7:05:43 GMT
Are people asking for it to be tuned down?
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Feb 10, 2016 11:24:54 GMT
Are people asking for it to be tuned down? The grind was fucked but that was because the gear scaling made it worth while. Basicly you could not progress past T5 without going to PvP areas. People got butt hurt. Really if they fixed the gear, like I said that the difference between T5-6 and top teir is only 3-6% then it wouldnt matter. But yeah they kept it linear so there is a huge difference between the teirs unfortunately. And due to guilds being able to hold PvP zones it makes progression extremely hard to the point unfun unless you are in a PvP dominant guild. PvP was a zerg and basicly became biggest zerg won. That said it was really the best managed zerg, but there were alot of zergs. They have already made it heaps easier then when it started. Bit disappointing.
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Post by Membrane_on_Vacation on Feb 10, 2016 11:39:34 GMT
And due to guilds being able to hold PvP zones it makes progression extremely hard to the point unfun unless you are in a PvP dominant guild. PvP was a zerg and basicly became biggest zerg won. This is what I hate about PvP games these days. Especially when there are only two large guilds or even worse 2 factions in the fucking game.
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Feb 10, 2016 11:41:35 GMT
And due to guilds being able to hold PvP zones it makes progression extremely hard to the point unfun unless you are in a PvP dominant guild. PvP was a zerg and basicly became biggest zerg won. This is what I hate about PvP games these days. Especially when there are only two large guilds or even worse 2 factions in the fucking game. Yep. I like alot of Albion. If they nut it out could still be really good.
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Post by grimgryphon on Feb 11, 2016 0:28:57 GMT
Dodgy? Dodgy? Where are you? I just hit T6 and I need someone to gank in red/black zones. It's just an infernal staff...it won't hurt...much... Teir 6 gaaay I've unlocked everything to 4.3 MSN they stufeed up progression. Game should of been average gear lvl 5 - 6 with anything higher only be in 1 or 2% stronger. Meaning 6 and 9 only 3-6% better. Instead they kept it linear and fucked the grind Oh now, T6 isn't even that hard to hit. Personally, I'm still using my 4.3 infernal but there is a value to T6 gear. It will be quite a while until I hit 6.2 -- that IS a major grind. I think one of the mistakes players make is they try and do too much with one toon. You need to be focused in a game like this. My main does nothing but PvP, one alt gathers fiber, and the other crafts armor. Weapons/mounts/bags/capes I buy on the market.
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Post by fossil on Feb 11, 2016 2:27:15 GMT
I need to get on i guess...
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Feb 11, 2016 2:38:17 GMT
Teir 6 gaaay I've unlocked everything to 4.3 MSN they stufeed up progression. Game should of been average gear lvl 5 - 6 with anything higher only be in 1 or 2% stronger. Meaning 6 and 9 only 3-6% better. Instead they kept it linear and fucked the grind Oh now, T6 isn't even that hard to hit. Personally, I'm still using my 4.3 infernal but there is a value to T6 gear. It will be quite a while until I hit 6.2 -- that IS a major grind. I think one of the mistakes players make is they try and do too much with one toon. You need to be focused in a game like this. My main does nothing but PvP, one alt gathers fiber, and the other crafts armor. Weapons/mounts/bags/capes I buy on the market. It's not hard because they changed the rules to reach it to what it was before. The issue is the huge jump in power and hp the tears have
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Post by fossil on Feb 11, 2016 2:39:31 GMT
ya, either make mats easier to come by up to a certain point or curb it better.
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