Post by titsup on Jul 23, 2016 22:42:33 GMT
chunnnn 302 points 3 years ago
Ultima Online pre-the second age was probably one of the best gaming experiences of my life. Is there any hope to create the interactive world experience of being murdered and stolen from again? Private houses, boats, break ins, murders, theft; these are all things that made UO hands down better than anything else on the market (then or now).
RichardGarriott 166 points 3 years ago
Chunnnn, Blackheart, I do think we have a plan that will channel your dark wishes into a method of play which will satisfy those dark desired.
Ultima Online pre-the second age was probably one of the best gaming experiences of my life. Is there any hope to create the interactive world experience of being murdered and stolen from again? Private houses, boats, break ins, murders, theft; these are all things that made UO hands down better than anything else on the market (then or now).
RichardGarriott 166 points 3 years ago
Chunnnn, Blackheart, I do think we have a plan that will channel your dark wishes into a method of play which will satisfy those dark desired.
The plan is called a 'pvp on/off switch'
soyjesus 53 points 3 years ago
Do you regard the early days of UO with large amount of PVP/Griefing via Tinkering, Thievery, etc to be a mistake or would you say it was the kind of emergent game play you were going for?
RichardGarriott 132 points 3 years ago
"emergent game play you were going for" - HA!!!! We had no F'n Clue! We were both amazed and shocked, thrilled and horrified all at the same time! We are trying hard to get back most of that feeling, with some safety nets to keep it from driving away customers, as it really did do in UO.
Do you regard the early days of UO with large amount of PVP/Griefing via Tinkering, Thievery, etc to be a mistake or would you say it was the kind of emergent game play you were going for?
RichardGarriott 132 points 3 years ago
"emergent game play you were going for" - HA!!!! We had no F'n Clue! We were both amazed and shocked, thrilled and horrified all at the same time! We are trying hard to get back most of that feeling, with some safety nets to keep it from driving away customers, as it really did do in UO.
humptydumptyfall 187 points 3 years ago
Excited for your responses and loved your Matt Chat interview My question: Played UO when it first released and use to get murdered by PK's all the time and hated it. Turns out I now miss that in games. I miss the literal fear I would have for my things and the loss that would happen if I died. Why are games so easy now and will Shroud of Avatar have PK's running around murdering me?
RichardGarriott 199 points 3 years ago
We fully understand the potential horror as well as exhilaration that comes from being in full PVP. We are working hard to properly thread the needle, such that newbies don't get ganked, and yet mature players are encouraged to become exposed to PVP risk, such that the feeling is returned. We know this is a hot button issue, and we are working hard aon what we hope is an elegant answer!
Excited for your responses and loved your Matt Chat interview My question: Played UO when it first released and use to get murdered by PK's all the time and hated it. Turns out I now miss that in games. I miss the literal fear I would have for my things and the loss that would happen if I died. Why are games so easy now and will Shroud of Avatar have PK's running around murdering me?
RichardGarriott 199 points 3 years ago
We fully understand the potential horror as well as exhilaration that comes from being in full PVP. We are working hard to properly thread the needle, such that newbies don't get ganked, and yet mature players are encouraged to become exposed to PVP risk, such that the feeling is returned. We know this is a hot button issue, and we are working hard aon what we hope is an elegant answer!
That elegant answer they were working hard on 3 years ago turned out to be a pvp on/off switch
hadberz 30 points 3 years ago
First thanks, Ultima IV was awesome!! I look forward to seeing what influence that game has on SoTA.
Can you give us more info on how pvp will work in SoTA? Some hate it; some love it. How do you intend to keep both groups of players happy?
RichardGarriott 42 points 3 years ago
Yes, that is a tough one to be sure... yet I think we can. Noobs will be safe. Safe places will be safe. Some areas are clearly NOT safe. Some people on some missions will NOT be safe. We are still working on the areas "in-between those extremes. But don't forget, concerned folks can always play solo (even in the persistent world) and not get ganked. But we will be giving lots of reasons to open yourself up to FUN risks.
First thanks, Ultima IV was awesome!! I look forward to seeing what influence that game has on SoTA.
Can you give us more info on how pvp will work in SoTA? Some hate it; some love it. How do you intend to keep both groups of players happy?
RichardGarriott 42 points 3 years ago
Yes, that is a tough one to be sure... yet I think we can. Noobs will be safe. Safe places will be safe. Some areas are clearly NOT safe. Some people on some missions will NOT be safe. We are still working on the areas "in-between those extremes. But don't forget, concerned folks can always play solo (even in the persistent world) and not get ganked. But we will be giving lots of reasons to open yourself up to FUN risks.
[deleted] 17 points 3 years ago
What's the last game that really engaged you? One that you found yourself playing at 3am after promising youself you'd go to bed at midnight?
RichardGarriott 30 points 3 years ago
To this day I play Plants vs Zombies all night, finished it 4 times I think, all the other modes, every Achievement. I have not found a recent RPG that has kept me so long.
What's the last game that really engaged you? One that you found yourself playing at 3am after promising youself you'd go to bed at midnight?
RichardGarriott 30 points 3 years ago
To this day I play Plants vs Zombies all night, finished it 4 times I think, all the other modes, every Achievement. I have not found a recent RPG that has kept me so long.
AstrobiaBlack 22 points 3 years ago
Will it be possible to indiscriminately murder NPC's in SotA and resurrect them as you need them like in the old Ultima games (Also ones you "accidentally" let die)?
RichardGarriott 70 points 3 years ago
My main level builder so far, Rick Holtrop, says "Yep - They can kill all the NPC's" Of course, you will have to live with the consequences.
Will it be possible to indiscriminately murder NPC's in SotA and resurrect them as you need them like in the old Ultima games (Also ones you "accidentally" let die)?
RichardGarriott 70 points 3 years ago
My main level builder so far, Rick Holtrop, says "Yep - They can kill all the NPC's" Of course, you will have to live with the consequences.
JuniperMD 21 points 3 years ago
HI Richard, just a thank you for Ultima VII 1+2 and VIII! Both parts of VII have remained my favorite games since I first played them a few years after their release. VIII was the first one I owned myself, so I am also very fond of this, disappointed the expansion never got released though. Was that a sales related decision? Do you remember any details about it?
RichardGarriott 23 points 3 years ago
It was a sales related decision. Ultima VIII was the only Ultima to sell less than its predecessors. Assuredly due to it being rushed out, incomplete and buggy. Had we done our jobs correctly. Had I made the right decision. It would have been fine.
HI Richard, just a thank you for Ultima VII 1+2 and VIII! Both parts of VII have remained my favorite games since I first played them a few years after their release. VIII was the first one I owned myself, so I am also very fond of this, disappointed the expansion never got released though. Was that a sales related decision? Do you remember any details about it?
RichardGarriott 23 points 3 years ago
It was a sales related decision. Ultima VIII was the only Ultima to sell less than its predecessors. Assuredly due to it being rushed out, incomplete and buggy. Had we done our jobs correctly. Had I made the right decision. It would have been fine.
At least he was honest and didn't blame his publisher yet again.