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Travel
Feb 9, 2016 14:16:02 GMT
Post by Membrane_on_Vacation on Feb 9, 2016 14:16:02 GMT
For those not wanting fast travel, I don't understand why they would object to everyone not having the ability. If you don't want to use a certain ability, then don't use it. But don't make it not possible for everyone just because some don't want it at all. "guys, I see EzCooper in generic shardfall instance 7, /zone me bitches!" an instant TP command, especially to a person, shouldn't ever be in any game.
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Travel
Feb 9, 2016 14:17:22 GMT
Post by Membrane_on_Vacation on Feb 9, 2016 14:17:22 GMT
Then don't use fast travel? I mean, let's say someone hates mages. Should they not make mages for the game? Or should you just not play a mage? I did say in my SP games I like depth. As for the MMO, if it is made limited yet still interesting, I'm all for it.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Travel
Feb 9, 2016 14:17:40 GMT
Post by Caliya on Feb 9, 2016 14:17:40 GMT
For those not wanting fast travel, I don't understand why they would object to everyone not having the ability. If you don't want to use a certain ability, then don't use it. But don't make it not possible for everyone just because some don't want it at all. "guys, I see EzCooper in generic shardfall instance 7, /zone me bitches!" an instant TP command, especially to a person, shouldn't ever be in any game. dude, straw man I don't see anyone asking for that
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Travel
Feb 9, 2016 14:20:26 GMT
Post by Membrane_on_Vacation on Feb 9, 2016 14:20:26 GMT
Only because they finally hinted at /zone going away. People still want it, trust me.
Shit they are even leaving /stuck or whatever in! No probs, PvP guy on my ass? play macro /stuck - cya sucker!
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Travel
Feb 9, 2016 14:23:54 GMT
Post by Caliya on Feb 9, 2016 14:23:54 GMT
Only because they finally hinted at /zone going away. People still want it, trust me. Shit they are even leaving /stuck or whatever in! No probs, PvP guy on my ass? play macro /stuck - cya sucker! I think they would need to implement it intelligently - such as portals or overland map travel like Skyrim, but only once it had been discovered. As for the /stuck macro, it has a timer. When people used to get stuck in UO, they had to call a GM to get them unstuck. This would keep them from having to "employ" GMs for things like that. Everything's exploitable.
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Travel
Feb 9, 2016 14:26:55 GMT
Post by Membrane_on_Vacation on Feb 9, 2016 14:26:55 GMT
You could get stuck in UO? Shit I didn't know that. I played for some time and didn't encounter that. You mean like, someone locks you in their house or some shit?
You can get stuck in pretty much every sota scene though. Needs better world builders.
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Post by warderdragon on Feb 9, 2016 14:35:14 GMT
It's funny, for Ultima Legacy we tried to restrict fast travel for a while - when I joined the game there were no real fast travel options except for a teleporter hub which was part of the storyline, it had a handful of destinations to some major landmarks. When Britannia opened up properly the decision was made to allow for two runes for everyone, locked down in their backpacks, and no teleporter hub. Later on this was expanded to three runes and a "moonstone" that allowed for instant teleportation to any of the moongate locations, any of the dungeon entrances plus a few landmarks.
For general play outside of plotlines it was for the most part great. The convenience of getting to within walking distance of where you needed to be easily cut down on a bunch of overhead.
For immersion, quests and storyline it was pretty terrible. The world shrunk a great deal and the only areas that really felt remote were the few islands that didn't have moonstone destinations.
So, eh, I can see both sides of the argument. For a commercial MMO like SotA, I think fast travel has a place, though preferably implemented in a way that doesn't completely render distance moot. For games focusing on storytelling and setting, fast travel options tend to be a balance act between convenience and immersion. WoW is a great example of a game where convenience trumped everything and the entire experience became pretty watered down over time.
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Travel
Feb 9, 2016 15:09:08 GMT
Post by dewderonomy on Feb 9, 2016 15:09:08 GMT
You could get stuck in UO? Shit I didn't know that. I played for some time and didn't encounter that. You mean like, someone locks you in their house or some shit? They eventually added it so if you used the Stuck option while in a house you could "remove thyself" from the house. That was early 2000s. However, people started making macros for it when custom houses came into play; you would run from east to west across the front steps, hit your macro, and then you would "teleport" under the sign on the opposite side of the building, gaining ground or creating distance depending.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Travel
Feb 9, 2016 15:33:53 GMT
Post by Caliya on Feb 9, 2016 15:33:53 GMT
You could get stuck in UO? Happened *all* the time. lol The worst time, was an exploit in a dungeon (can't remember which). You could tele up on a table to shoot at monsters and they couldn't hit you. Problem was, you got stuck. If a PK came in, and it always happened, they'd kill you easily. Anyway, as for the /stuck command, they fixed something like that in UO, by not allowing anyone to teleport out when they were under attack.
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titsup
Strong in the Force
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Travel
Feb 9, 2016 22:20:42 GMT
via mobile
Caliya likes this
Post by titsup on Feb 9, 2016 22:20:42 GMT
You could get stuck in UO? Shit I didn't know that. I played for some time and didn't encounter that. You mean like, someone locks you in their house or some shit? You can get stuck in pretty much every sota scene though. Needs better world builders. a major source of griefing was getting players stuck. players would mark a rune in location that didn't allow movement, offer a gate to that location, and the player would then be stuck at said location until a GM or counselor could come and move them. At busy times, this could be more than an hour before players could be dealt with. I believe (though I can't remember for sure) that when I was a counselor, stuck players were prioritized in the queue.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Travel
Feb 9, 2016 23:59:08 GMT
Post by Caliya on Feb 9, 2016 23:59:08 GMT
ESO has a /stuck feature too, as most games nowadays do. Can you imagine hiring staff to get people unstuck? Ain't wise in this day & age of gaming.
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dodgy
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Travel
Feb 10, 2016 0:44:28 GMT
via mobile
Post by dodgy on Feb 10, 2016 0:44:28 GMT
ESO has a /stuck feature too, as most games nowadays do. Can you imagine hiring staff to get people unstuck? Ain't wise in this day & age of gaming. CAL ESO SUCKS. IT WAS UTTERLY SHIT HOUSE
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calico
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Travel
Feb 10, 2016 1:51:23 GMT
Post by calico on Feb 10, 2016 1:51:23 GMT
for the dribbling masses of MMO players Yes, that's me I'm going to want some depth Then don't use fast travel? I mean, let's say someone hates mages. Should they not make mages for the game? Or should you just not play a mage? Why do people make arguments that removing one thing is the equivalent of the other?
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Feb 10, 2016 8:42:17 GMT
CAL ESO SUCKS. IT WAS UTTERLY SHIT HOUSE As we know, you're always right
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Feb 10, 2016 12:43:24 GMT
CAL ESO SUCKS. IT WAS UTTERLY SHIT HOUSE As we know, you're always right I love you cal
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Travel
Feb 10, 2016 15:58:06 GMT
Post by Caliya on Feb 10, 2016 15:58:06 GMT
As we know, you're always right I love you cal Back atcha
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