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Post by Membrane_on_Vacation on Jan 22, 2016 2:34:55 GMT
Let everyone know what you think. First read this: How difficult is adding those recipes? It really seems like they have already created a code base which is not manageable. Perhaps this is why they are having so many issues. They have stated that it takes as long to import a pre-made asset into the game as it does to actually create one!!! Something is wrong there. So if that is the case, what about adding one into the game? You'd have to firstly add it, which seemingly already takes too long, then distribute it into the rest of the game systems, which are probably all separate scripts and not centrally managed, including crafting. I don't create games, maybe I am missing something? If anyone out there has ever used Unity before, Joviex , tell us why this is so slow? Other than the fact they enjoy dumping stuff in the add-on store for $$$> Ashlynn had some interesting comments in the POT thread a while back too, that person seems to think pretty logically and has some decent points for sure. You'd have to firstly add it, which seemingly already takes too long, then distribute it into the rest of the game systems, which are probably all separate scripts and not centrally managed, including crafting. I don't create games, maybe I am missing something? If anyone out there has ever used Unity before, Joviex , tell us why this is so slow? I don't know their art asset pipeline, however, even at the worst case, it should not be taking more than a couple hours to import any props or a few more MAYBE for a character. if it's taking longer, it is just another example of poor management as that should be one of the most important areas to employ technically designed solutions to speed up said pipeline entry. it was also something I mentioned numerous times in dev+ and dev chat sessions I was interested in helping boost, since I literally do that work, and not the other stuff I actually contributed. Those clips are from: shroudunlimited.boards.net/thread/519/raineLightly discussed was information about how long it takes Portalarium to add assets. So if I get this right this should tell us if it was always planned to give single players access to everything, or not. Time frame has not been discussed to give single player offline peeps access to everything. How will they do it? If it was planned, these things are probably already made available to the game system in some way and will be seen by single player offline people soon-ish. If it wasn't planned, then it should take a god awful long time since adding pre-made assets into the game takes so long according to them. Even if it is their own asset. Granted they are already "in" the game, but that doesn't mean accessible/craftable by everyone or offline at all. Given also that they have said they are moving to Alpha/Beta very soon(believe it when I see it) and the poll is still ongoing.... Is it on the list for "final wipe" ? This is all quite... Odd.
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Joviex
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Post by Joviex on Jan 22, 2016 3:47:26 GMT
Its the same theme over and over. They profess to have a plan, never show any of it, and, literally, YEARS later, turn around and either dump a half-baked system that is still "In pre-alpha WIP!" or completely ignore their previous prognostications, promotions, and professions.
It would seem the majority whales have won for sure and any logic or even self published facts from Port, have zero impact on their current "way of doing it".
I cant even call it a roadmap when it fucking changes every 2 months. That is not a roadmap. Schedules change, to be sure, but not entire swathes of your production after multiple YEARS of doing it, unless, in my experience, most times, you have shitty, don't know wtf I am doing, producers.
I am very glad I got out, I saw it looming that way, just had enough people holding up torches to keep back the ever beating blackness.
Of course, who knows, maybe I am wrong, and things like Story/Single player mode will rear their head anytime soon, as being 50% of the entire reason people backed the KS.
It was a SS to both genres, and so far, its an MMO with a half-ass store, poor MMO in game support, etc... I dont need to run a list, read any fair review.
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Caliya
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People fight to gain things they can't take with them in the end
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Post by Caliya on Jan 22, 2016 12:56:46 GMT
bravo JoviexI predict some head(s) will be rolling in the near future.
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Caliya
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People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 22, 2016 12:57:59 GMT
I don't think SP access was planned. The way it appears, just a guess or speculation, is they are cutting their losses and running.
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Post by khael on Jan 22, 2016 13:48:08 GMT
bravo Joviex I predict some head(s) will be rolling in the near future. I think RG needs to take control of his game if he wants to turn it around. Get rid of the people that mishandled the game starting with Darkstarr and Chris. I don't see RG involved enough to really care atm. Wont happen but thats what needs to be done if theres any hope of fixing the trainwreck of a game. Having one dude in charge of making a shitty combat system hardly anyone likes was stupid. Wastin a year+ on Pots was stupid. Its obvious these people are out of touch and have no idea how to make a video game anymore.
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titsup
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Post by titsup on Jan 22, 2016 18:55:11 GMT
frankly, i don't think RG knows how to create games in the new gaming environment. He hasn't worked as a designer since 1990 on Ultima VI. Games have changed over 25 years and listening to him during hangouts should tell people he really doesn't seem to have any concept of what the game is or should be. I don't even get the feeling he wants to create games. Portalarium was a mobile company before this boondoggle. Port was a business venture that went terribly wrong before they created SotA.
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calico
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Posts: 299
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Post by calico on Jan 22, 2016 19:07:17 GMT
bravo Joviex I predict some head(s) will be rolling in the near future. I think RG needs to take control of his game if he wants to turn it around. Get rid of the people that mishandled the game starting with Darkstarr and Chris. I don't see RG involved enough to really care atm. Wont happen but thats what needs to be done if theres any hope of fixing the trainwreck of a game. Having one dude in charge of making a shitty combat system hardly anyone likes was stupid. Wastin a year+ on Pots was stupid. Its obvious these people are out of touch and have no idea how to make a video game anymore. I think the biggest problem here has been darkstar all along. He has been operating it like it was UO. Chris I think honestly wanted to build a good game. As for Richard, he seems out of touch on what the game is actually doing with his comments during the broadcast...I'm not even sure he has as much influence as many believe he did. The game is much different then what he thinks it is.
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Post by khael on Jan 22, 2016 19:07:22 GMT
frankly, i don't think RG knows how to create games in the new gaming environment. He hasn't worked as a designer since 1990 on Ultima VI. Games have changed over 25 years and listening to him during hangouts should tell people he really doesn't seem to have any concept of what the game is or should be. I don't even get the feeling he wants to create games. Portalarium was a mobile company before this boondoggle. Port was a business venture that went terribly wrong before they created SotA. Prob right just sucks thinking of what this game could have been if it was managed right. Guess it will just tank since the whole team looks to be clueless to how to make games anymore. Been hoping someone there would get a grip and right this ship. Wishful thinkin i guess.
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titsup
Strong in the Force
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Post by titsup on Jan 22, 2016 19:11:31 GMT
frankly, i don't think RG knows how to create games in the new gaming environment. He hasn't worked as a designer since 1990 on Ultima VI. Games have changed over 25 years and listening to him during hangouts should tell people he really doesn't seem to have any concept of what the game is or should be. I don't even get the feeling he wants to create games. Portalarium was a mobile company before this boondoggle. Port was a business venture that went terribly wrong before they created SotA. Prob right just sucks thinking of what this game could have been if it was managed right. Guess it will just tank since the whole team looks to be clueless to how to make games anymore. Been hoping someone there would get a grip and right this ship. Wishful thinkin i guess. RG has a reputation for being a bad leader. There were stories that came out around Tabula Rasa about his being incredibly difficult to work for. RG sued NCSoft and won, but that had nothing to do with the game. That game spent 6 years in development hell and failed to last more than a year and a half before being shut down. People often blame NCSoft for meddling, but RG was the executive producer. He should carry as much, if not more, blame than anyone.
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Post by khael on Jan 22, 2016 19:17:05 GMT
I think RG needs to take control of his game if he wants to turn it around. Get rid of the people that mishandled the game starting with Darkstarr and Chris. I don't see RG involved enough to really care atm. Wont happen but thats what needs to be done if theres any hope of fixing the trainwreck of a game. Having one dude in charge of making a shitty combat system hardly anyone likes was stupid. Wastin a year+ on Pots was stupid. Its obvious these people are out of touch and have no idea how to make a video game anymore. I think the biggest problem here has been darkstar all along. He has been operating it like it was UO. Chris I think honestly wanted to build a good game. As for Richard, he seems out of touch on what the game is actually doing with his comments during the broadcast...I'm not even sure he has as much influence as many believe he did. The game is much different then what he thinks it is. Yah RG sits there clueless while the team tells him no we cant do that no that isnt how it will be. I notice he barely says much during the hangouts. And yeah Darkstarr does not seem to know how to manage the game good at all. Last years loss of focus shows us that. Chris just comes off as an arrogent know it all to me on their forums and does not seem to know what good combat is. Im glad i sold my acc when i could but part of me still wishes it would turn out good. Dont think thats gonna happen with Darkstarr at the wheel though. Last few years was wasted time when you look at what they got to show for it. Its just wretched.
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calico
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Posts: 299
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Post by calico on Jan 22, 2016 19:24:10 GMT
I think the biggest problem here has been darkstar all along. He has been operating it like it was UO. Chris I think honestly wanted to build a good game. As for Richard, he seems out of touch on what the game is actually doing with his comments during the broadcast...I'm not even sure he has as much influence as many believe he did. The game is much different then what he thinks it is. Yah RG sits there clueless while the team tells him no we cant do that no that isnt how it will be. I notice he barely says much during the hangouts. And yeah Darkstarr does not seem to know how to manage the game good at all. Last years loss of focus shows us that. Chris just comes off as an arrogent know it all to me on their forums and does not seem to know what good combat is. Im glad i sold my acc when i could but part of me still wishes it would turn out good. Dont think thats gonna happen with Darkstarr at the wheel though. Last few years was wasted time when you look at what they got to show for it. Its just wretched. Indeed...yet PoT's didn't cost the game at all...
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Post by Membrane_on_Vacation on Jan 22, 2016 20:55:49 GMT
Indeed...yet PoT's didn't cost the game at all... This doesn't come up as much as it deserves to over on the SotA forum. Rune posts about it, and gets jumped every time.
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Caliya
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People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 22, 2016 21:38:13 GMT
Mark my words. Heads will be rolling and lawsuits flying. It's the nature of the beast.
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Caliya
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People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 22, 2016 21:39:28 GMT
Indeed...yet PoT's didn't cost the game at all... This doesn't come up as much as it deserves to over on the SotA forum. Rune posts about it, and gets jumped every time. And I got permabanned over it.
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Post by khael on Jan 22, 2016 22:37:38 GMT
This doesn't come up as much as it deserves to over on the SotA forum. Rune posts about it, and gets jumped every time. And I got permabanned over it. They banned u for that? Guess u cant speak any truth over there its not allowed. When i had my acc one dude i knew would only talk to me on another forum when he wanted to say somethin that he thought the mods would get him for he was afraid theyd read his messages and ban him. Its messed up when u buy a game and cant even talk about it.
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Caliya
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People fight to gain things they can't take with them in the end
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Post by Caliya on Jan 23, 2016 0:39:07 GMT
And I got permabanned over it. They banned u for that? Guess u cant speak any truth over there its not allowed. When i had my acc one dude i knew would only talk to me on another forum when he wanted to say somethin that he thought the mods would get him for he was afraid theyd read his messages and ban him. Its messed up when u buy a game and cant even talk about it. Well they said I had 19 or so warnings (over 2 years) and most of those warnings, tbh, were things like I said the word "hell". Or other lame things, where I was penalized when others were doing just as bad or worse. But the real kicker was that I "leaked" Standup Corner. Yes, it's now public due to something I said on Steam, proving they were fools about it being behind a paywall. I didn't know I shouldn't disclose info from it, because I had sold my account and they didn't turn off my access. Yes, it clearly stated at the top of the screen some nonsense that it shouldn't be shared. But think about it, it's purely like a rolling credit screen at the end of winning a game. So & so is working on this. A name and project. The reason? Many people were hammering on me that they had only one guy working on POTs. ONE guy, says I? They said, yes! You can see for yourself that Standup Corner tells what everyone is working on, and there's only ONE GUY. Well, let me go look at what this one guy was doing. I was not prepared for what I read. I was blown away. It was everyone from top management down to several devs working on POTs. Dallas, Chris Spears, Starr Long, and developers. And so I listed it, along with the project names. And so it was reported that I was leaking information on "another website" (this one). Leaking? What happened to "transparency?" lol Even though I had IM delete it, and it was only up less than a day (??), they claimed that was the reason. And how many pats on the back has Portalarium given to the whales, "now, now, please stop leaking Dev+. Standup Corner was not even Dev+. I was a lowly Ancestor with only Standup access that should have been turned off. lol Well you know how that is. The whales get preferential treatment. Warnings to them are, "now now, please don't do that." To people like me, ban hammer. Perma.
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Post by Membrane_on_Vacation on Jan 23, 2016 1:37:21 GMT
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Post by khael on Jan 23, 2016 2:52:45 GMT
Damn thanks for the links. Thats rediculous.
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Post by Membrane_on_Vacation on Jan 23, 2016 2:59:01 GMT
Damn thanks for the links. Thats rediculous. It is, Caliya isn't the first or the last person to be burnt by this. EDIT: actually, maybe the last since it went public? lol.
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Post by Membrane_on_Vacation on Jan 23, 2016 13:35:41 GMT
I never did pay much attention to Steam, and still don't really. I'm not sure what my lack of interest in it is caused from, but I probably should have. kb also railed against the Paywall on Steam on the very subject of the Standup, and, some of Chris' reactions were quite priceless. The below clips taken from: insanemembrain.wordpress.com/2015/07/08/portalarium-ban-abuse-continues-on-steam/
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dodgy
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Post by dodgy on Jan 23, 2016 15:08:42 GMT
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Post by khael on Jan 23, 2016 17:23:41 GMT
I never did pay much attention to Steam, and still don't really. I'm not sure what my lack of interest in it is caused from, but I probably should have. kb also railed against the Paywall on Steam on the very subject of the Standup, and, some of Chris' reactions were quite priceless. The below clips taken from: insanemembrain.wordpress.com/2015/07/08/portalarium-ban-abuse-continues-on-steam/ That guy is way to sensitive. He cant handle the truth. "Mommy theyre not playin nice theyre calling my game names. Send em to our sota forums so they have to raise their hand to talk and if we dont like them being mean we can ban them." I guess they all are or their forums wouldnt be like being in a kindergarden class over there. Youd think devs would have thicker skins.
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Caliya
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People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 23, 2016 19:24:02 GMT
I guess they all are or their forums wouldnt be like being in a kindergarden class over there. Youd think devs would have thicker skins. Any other company discovering an employee treating customers like that would be fired.
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Post by khael on Jan 23, 2016 19:36:25 GMT
Yah RG sits there clueless while the team tells him no we cant do that no that isnt how it will be. I notice he barely says much during the hangouts. And yeah Darkstarr does not seem to know how to manage the game good at all. Last years loss of focus shows us that. Chris just comes off as an arrogent know it all to me on their forums and does not seem to know what good combat is. Im glad i sold my acc when i could but part of me still wishes it would turn out good. Dont think thats gonna happen with Darkstarr at the wheel though. Last few years was wasted time when you look at what they got to show for it. Its just wretched. Indeed...yet PoT's didn't cost the game at all... Yeah it only cost them 10s of thousands/100's of thousands customers they could have gotten from sales from had they stayed focused on getting the game done last year instead of kissin a handful of whales asses. They lost boatloads more than they gained on pots.
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Caliya
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People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 23, 2016 19:50:36 GMT
Yeah it only cost them 10s of thousands or 100's of thousands customers they could have gotten from sales from had they stayed focused on getting the game done last year instead of kissin a handful of whales asses. They lost boatloads more than they gained on pots. That money they took, to develop all the special things for whales - houses, POTs, add-on store items took time away from SP Offline. The only way they can save money, without actually developing promised content, is to offer all the add-on store items, housing & all the rest that are already developed. That means one thing. They are too lazy and cheap to develop a proper SP Offline. I mean, I personally have no problem with SP Offline getting everything for their time and in-game gold. But I do have a problem with the community cheering Portalarium for their actions. Tarsilion's comments in that thread have made me think about where I stand on the issue. I still wouldn't vote no, but technically should. But saying "no" sends a strong message: even though I didn't invest enough to have those items, I don't want them. I want the content you promised, even if I miss out on those rare collectible items. Tarsilion made the point that he is actually defending the whale's investment, because they were promised unique items and now they won't be unique. And they are content with that, probably because they will never interact with the SP world or compete with them for lots, goods or economic advantage. But if investors start letting a company go back on promises for one thing, it's a slippery slope for a whole lot of things. To say the "majority" agreed (let's face it, the majority are Dev+) means they won't sue over it. That's the way I see it now anyway.
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Post by Membrane_on_Vacation on Jan 24, 2016 0:36:12 GMT
I am still not able to connect the Single Player Offline part of the game with the Single or MMO part of the Online game in my head.
I can't see how the Whales $$ stuff isn't still unique, because offline does not connect to online and thus there is no dilution of the items. What are they worried about, someone posting screen shots with cooler shit than they have claiming to be in online mode with it?
Draw me a picture of this issue, I'm not convinced yet. Lets not use "what they said in kickstarter" because well, yeah, no longer a valid argument for anything they did/do is it!
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Post by Membrane_on_Vacation on Jan 24, 2016 0:38:49 GMT
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Post by dewderonomy on Jan 24, 2016 0:58:07 GMT
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Post by Membrane_on_Vacation on Jan 24, 2016 1:04:07 GMT
I saw that E-Mail from U6O about the updated U6O server today and was thinking about getting back into it myself!
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Post by dewderonomy on Jan 24, 2016 1:09:04 GMT
I saw that E-Mail from U6O about the updated U6O server today and was thinking about getting back into it myself! I used to play it a lot. Dual-wielding boomerangs and glitching a spell book/halberd combo a la UO were pretty cool in U6. And U6O actually has treasure hunting.
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