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R26
Jan 21, 2016 16:17:39 GMT
via mobile
Post by fossil on Jan 21, 2016 16:17:39 GMT
Thinking of giving it another go here this upcoming release. Was watching videos of combat from last release didn't inspire me much. Guess we'll see how it goes.
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titsup
Strong in the Force
Posts: 819
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Post by titsup on Jan 21, 2016 17:50:20 GMT
Godspeed
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R26
Jan 22, 2016 1:06:27 GMT
khael likes this
Post by Membrane_on_Vacation on Jan 22, 2016 1:06:27 GMT
Hehe make sure you watch nemolives videos, they give you a good indication of early combat
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Post by fossil on Feb 4, 2016 15:32:46 GMT
So I've actually played this release more then I should/care or want to. I will continue to sorta kinda half-ass it till wipe.
Positives:
Optimization and load times are better and controls feel tighter.
Negatives: just about everything else don't really care to detail all of it. Combat/Sounds/Collision are still sad. Crafting remains dumb (just no entry level to learn / too many mats)
Still don't see more then 5 people at once in main hubs. 5 people somewhat close together you start to see wicked rubberbanding. PvP would have been funny stuff.
Edit: Boredom LVL is extreme high still dunno what there planning todo to combat it prolly not combat.
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Post by zincturtle on Feb 4, 2016 15:48:25 GMT
Yeah, it was brought up in the R26 feedback forum that you need 6 logs to produce one timber, which produces one board. "what do we do, glue them all together!?" pretty funny. I think it was something like you need to gather 30 logs of one kind (can't mix board types, no no) to make one storage chest, when you can just buy the chest from an NPC for 200g, which takes a few minutes slaughtering bandits or skeletons to get. Well who in the hell is going to ever make the chest from scratch, with disparity like that in the game? Silly.
Every patch in R26 has broken combat in some way. Hitboxes, reach, NPC's not attacking, leashing speeds, aggro ranges, can't use melee, but NPC's can, stuff like that. So, that's fine, but none of those breaks were enumerated in the patch notes, which means if they have even one QA person, that person is not doing their job, at all, even a little bit. As with most similar games, QA is almost always the lowest priority. And those types of bugs, like, screwing with hitboxes, six months before launch? Amateur hour.
It's sad to see them using the "spray and pray" approach to development.
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Post by fossil on Feb 4, 2016 15:53:53 GMT
Well not that I've played super far into the game but they curb the crafting so much because there really isn't much teir progression in items. From what I've seen or looked for anyways. It's just a gating mechanic to make it seem like there is more there then what there actually is.
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Post by Membrane_on_Vacation on Feb 4, 2016 16:15:59 GMT
There was another issue with crafting, you can't actually be a pure crafter. I think Astrobia posted on it. It was either a bug, or a shortcoming of the lack of features/crafting tree options. I forget which, I almost think bug. Couldn't gain proper XP for crafting without PvE grinding. Some serious bugs and problems, going to be a very tight 6 months.
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Post by fossil on Feb 4, 2016 16:36:18 GMT
There was another issue with crafting, you can't actually be a pure crafter. I think Astrobia posted on it. It was either a bug, or a shortcoming of the lack of features/crafting tree options. I forget which, I almost think bug. Couldn't gain proper XP for crafting without PvE grinding. Some serious bugs and problems, going to be a very tight 6 months. Most mats are guarded by mobs... Kinda hard to be a pure crafter with that mechanic.
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Post by zincturtle on Feb 4, 2016 16:36:58 GMT
Yeah, that's a 'dropped shoe' , that pure crafter one.
This is how it is today, and this is the working as intended philosophy. They have no plans to change this, currently. This is how it's going to work, forever, barring some uprising from the community.
You can't gain producer XP unless you gather. You can't gather unless you fight. * You can't improve crafting skills without consuming Producer XP.
Dedicated crafters, that is, crafters that never leave a town, and never gather at all, not in town or in the wild? Not possible, nor will it ever be possible, by design. You will run out of producer xp and then never advance. Yes, you can do combines, but your skills won't increase.
* - so, you can gather from your agriculture widgets in your lot, or public gardens, and never leave a town. Of course you need the 60k gold to buy a lot first, but let's ignore that for a moment. Sure, you can gain a few hundred XP per day doing that, and then consume that in 2 combines, and then stand around with your thumb up your ass the rest of the time. Huzzah, you're a dedicated crafter? Also, gathering in the wild triggers a >= 30m social yell for help, or "gathering auto-pull" as it's rapidly turning into. The short version is, if you're gathering in the wild, even after someone has killed all the nearby guarding creatures for you (all harvesting nodes are guarded, now, and harvesting will often trigger respawn if the original guardian is dead) it will pull creatures, in some case, from across the zone, to prevent you from gathering. This distance appears to be related to your level disparity vs. the level of the guarding creatures, such that if your adventure level is very low, you can essentially pull the entire zone, if their leash length permits it. So even if someone else kills everything for you, you STILL can't harvest. Also, you could, hypothetically, strip down naked and try to complete some fedex quests to get producer XP. I suspect, however, this is not by design and will eventually be closed as an exploit.
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calico
Strong in the Force
Posts: 299
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Post by calico on Feb 4, 2016 16:39:34 GMT
What about the fact that even if you can, limited storage space will kill it except for those who have property?
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R26
Feb 4, 2016 16:40:17 GMT
Post by Membrane_on_Vacation on Feb 4, 2016 16:40:17 GMT
Most mats are guarded by mobs... Kinda hard to be a pure crafter with that mechanic. You can't gather unless you fight. * Right, I understand now. I jumped in on R25 again, 50-70hrs or so in it but after watching nemolives crafting video he did I wasn't going to go anywhere near crafting lol. So I went just PvE combat to get a good idea on how it was going to play out. Also, you could, hypothetically, strip down naked and try to complete some fedex quests to get producer XP. I suspect, however, this is not by design and will eventually be closed as an exploit. Take this away, and you might see that uprising. That is if people aren't already pounded into submission and grinding to get the resources.
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R26
Feb 4, 2016 16:42:14 GMT
Caliya likes this
Post by zincturtle on Feb 4, 2016 16:42:14 GMT
What about the fact that even if you can, limited storage space will kill it except for those who have property? Also an excellent point. Even just trying to hold the mats for one tradeskill in your bank can't be done without thousand and thousands of gold worth of bank upgrades (which you can't get unless you already have the gold you're trying to make). So once again, a point for the 'you need a house to craft' column.
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calico
Strong in the Force
Posts: 299
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Post by calico on Feb 4, 2016 16:43:58 GMT
What about the fact that even if you can, limited storage space will kill it except for those who have property? Also an excellent point. Even just trying to hold the mats for one tradeskill in your bank can't be done without thousand and thousands of gold worth of bank upgrades (which you can't get unless you already have the gold you're trying to make). So once again, a point for the 'you need a house to craft' column. I really think a lot of people will see that housing is a very important feature.
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R26
Feb 4, 2016 16:45:12 GMT
Post by Membrane_on_Vacation on Feb 4, 2016 16:45:12 GMT
Also an excellent point. Even just trying to hold the mats for one tradeskill in your bank can't be done without thousand and thousands of gold worth of bank upgrades (which you can't get unless you already have the gold you're trying to make). So once again, a point for the 'you need a house to craft' column. I really think a lot of people will see that housing is a very important feature. Good thing it is cheap and unlimited! Ohhhhh where is BDF when you need him to read something? Haha, good night y'all. Catch up in the morning.
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Post by nemolives on Feb 4, 2016 18:01:35 GMT
What about the fact that even if you can, limited storage space will kill it except for those who have property? Limited carrying ability too, unless you level up in combat as it's based on Strength and there's no skill that raises STR in the crafting trees as far as I can recall. Of course, you want to do both on one character anyway, as unless you pay more real cash in the store, you only get one character. And even then the purchased second is going to be forced to share the surname of the first. But as everyone has both crafter and combat characters, you'll be forced to raise your money for your eventual home by combat alone, as crafters won't have to buy resources from you either, so I don't expect there to be a market for them. Even if public fields for farming come in, they've designed NPCs to pay laughable prices (I think I discussed this in Video Review Pt.2) to force interplayer trade, so you will actually lose money except for selling raw materials that cost you nothing (hitting pigs and chickens as I do in the video) ... so in theory, public farming might be a pure crafting way to gold... and then you could perhaps buy other resources off other players. But why bother, when you can just go and punch skeletons yourself and get them directly for under cost again? Someone at Portalarium really doesn't understand either in game or real world economics, which requires specialisation and scarcity and participation to get money flowing; huge swathes of the audience, in game and out can't participate, and once in no one can specialise except by spending money Portalarium doesn't seem to understand they just don't have.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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R26
Feb 4, 2016 21:08:28 GMT
Post by Caliya on Feb 4, 2016 21:08:28 GMT
So I've actually played this release more then I should/care or want to. I will continue to sorta kinda half-ass it till wipe. Positives: Optimization and load times are better and controls feel tighter. Negatives: just about everything else don't really care to detail all of it. Combat/Sounds/Collision are still sad. Crafting remains dumb (just no entry level to learn / too many mats) Still don't see more then 5 people at once in main hubs. 5 people somewhat close together you start to see wicked rubberbanding. PvP would have been funny stuff. Edit: Boredom LVL is extreme high still dunno what there planning todo to combat it prolly not combat. I also played this release and got to level 30 in a very short time (one evening). I agree with everything you say except one. Load times were painfully slow and worse for me, and the guy I was playing with also. He complained about it, and agreed it was the worst yet. Not really sure what you're saying about optimization because everything lagged something awful. We were bungie-lag running everywhere.
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R26
Feb 4, 2016 22:51:25 GMT
Post by fossil on Feb 4, 2016 22:51:25 GMT
So I've actually played this release more then I should/care or want to. I will continue to sorta kinda half-ass it till wipe. Positives: Optimization and load times are better and controls feel tighter. Negatives: just about everything else don't really care to detail all of it. Combat/Sounds/Collision are still sad. Crafting remains dumb (just no entry level to learn / too many mats) Still don't see more then 5 people at once in main hubs. 5 people somewhat close together you start to see wicked rubberbanding. PvP would have been funny stuff. Edit: Boredom LVL is extreme high still dunno what there planning todo to combat it prolly not combat. I also played this release and got to level 30 in a very short time (one evening). I agree with everything you say except one. Load times were painfully slow and worse for me, and the guy I was playing with also. He complained about it, and agreed it was the worst yet. Not really sure what you're saying about optimization because everything lagged something awful. We were bungie-lag running everywhere. Do you know what your ping times are?
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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R26
Feb 4, 2016 23:08:01 GMT
Post by Caliya on Feb 4, 2016 23:08:01 GMT
I also played this release and got to level 30 in a very short time (one evening). I agree with everything you say except one. Load times were painfully slow and worse for me, and the guy I was playing with also. He complained about it, and agreed it was the worst yet. Not really sure what you're saying about optimization because everything lagged something awful. We were bungie-lag running everywhere. Do you know what your ping times are? Checking it with a regular speed test, it's 32ms. But not sure what it is if I'm playing SotA. It should also be noted, this was not happening at all prior to R26, same ping & Internet connection
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R26
Feb 5, 2016 1:12:11 GMT
Post by Membrane_on_Vacation on Feb 5, 2016 1:12:11 GMT
32ms from Germany to Texas? Wow, that is excellent. Minimum 200ms from Sydney to anywhere in the US at best. Usually around 320-450ms average.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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R26
Feb 5, 2016 12:19:58 GMT
Post by Caliya on Feb 5, 2016 12:19:58 GMT
32ms from Germany to Texas? Wow, that is excellent. Minimum 200ms from Sydney to anywhere in the US at best. Usually around 320-450ms average. No, our ping to Texas is probably 120ms, which is a problem of course. Our ping is usually ~20 to a local server, not SotA's game servers.
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R26
Feb 5, 2016 18:24:15 GMT
Post by zincturtle on Feb 5, 2016 18:24:15 GMT
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R26
Feb 5, 2016 18:32:54 GMT
via mobile
Post by fossil on Feb 5, 2016 18:32:54 GMT
No that I'll be able to watch it live, should be a real interesting one. See if they beat around the SP topic or give direct answers. T-minus days.to/until/28-july
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Post by zincturtle on Feb 5, 2016 20:13:24 GMT
I submitted a bunch of questions over an hour ago. They're all "awaiting moderation". Nice. Keepin' in classy, Portalarium. Keepin' it classy.
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R26
Feb 5, 2016 20:16:01 GMT
via mobile
Post by fossil on Feb 5, 2016 20:16:01 GMT
32ms from Germany to Texas? Wow, that is excellent. Minimum 200ms from Sydney to anywhere in the US at best. Usually around 320-450ms average. No, our ping to Texas is probably 120ms, which is a problem of course. Our ping is usually ~20 to a local server, not SotA's game servers. 120 would be extremely good from where you are at. If that's the case I'm not sure of the issue your having. I Ping about 60 and found a lot of improved response from R25 to R26. I was thinkin if your 200+ you might have some delay issues.
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calico
Strong in the Force
Posts: 299
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R26
Feb 5, 2016 20:20:47 GMT
Post by calico on Feb 5, 2016 20:20:47 GMT
I submitted a bunch of questions over an hour ago. They're all "awaiting moderation". Nice. Keepin' in classy, Portalarium. Keepin' it classy. I didn't know they did awaiting moderation.
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Post by zincturtle on Feb 5, 2016 20:23:29 GMT
Yeah, it's the first time I've seen it. I suspect it's yet another mechanism whereby they can censor the ... troublesome topics.
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calico
Strong in the Force
Posts: 299
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R26
Feb 5, 2016 20:25:50 GMT
Post by calico on Feb 5, 2016 20:25:50 GMT
Yeah, it's the first time I've seen it. I suspect it's yet another mechanism whereby they can censor the ... troublesome topics. Rules they put in place for some posters but don't put in any for their vocal high backers, wonder why there could be some discorde here?
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R26
Feb 5, 2016 22:38:42 GMT
Post by Membrane_on_Vacation on Feb 5, 2016 22:38:42 GMT
I submitted a bunch of questions over an hour ago. They're all "awaiting moderation". Nice. Keepin' in classy, Portalarium. Keepin' it classy. That would mean that your forum account is banned, would it not? I posted some questions, and that is what I got also...
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calico
Strong in the Force
Posts: 299
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R26
Feb 5, 2016 22:40:55 GMT
Post by calico on Feb 5, 2016 22:40:55 GMT
Anyone watch the hangout?
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R26
Feb 5, 2016 22:42:13 GMT
Post by Membrane_on_Vacation on Feb 5, 2016 22:42:13 GMT
Anyone watch the hangout? You are going to bring up Lum's response to Logain now I bet. lulz. That was...interesting.
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