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Post by Membrane_on_Vacation on Jan 14, 2016 2:51:59 GMT
So there you go. What do you all think about this? It has been said that anyone who expected that gamers who think games like oh say, Shroud of the Avatar, could have been developed in the time that the developers claimed so in the KS are uninformed and it is up to them to know that. Is there no onus what so ever on the developer to present an accurate time-frame for a KS?
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dodgy
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Post by dodgy on Jan 14, 2016 3:10:41 GMT
So there you go. What do you all think about this? It has been said that anyone who expected that gamers who think games like oh say, Shroud of the Avatar, could have been developed in the time that the developers claimed so in the KS are uninformed and it is up to them to know that. Is there no onus what so ever on the developer to present an accurate time-frame for a KS? Those dates are out bro. Morrowind was released 2002, so I think there is a couple of years there of post release patches and I question the start of the dev cycle. That said I think 2-3 years of SOTA was feasible before feature creep and if they kept to the crowd sourcing
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Post by Membrane_on_Vacation on Jan 14, 2016 3:13:09 GMT
I half expected some of that to be the case, I don't follow the industry that close, which is sort of the point. How can you expect Joe Average gamer fan #55 to understand the proper dev cycle of a game and to decrypt what the developers are actually saying in a KS campaign and then on top of that accurately judge for himself how long it will actually take to do? Even without the feature creep of say...Player Owned Towns.
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dodgy
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Post by dodgy on Jan 14, 2016 3:31:46 GMT
I half expected some of that to be the case, I don't follow the industry that close, which is sort of the point. How can you expect Joe Average gamer fan #55 to understand the proper dev cycle of a game and to decrypt what the developers are actually saying in a KS campaign and then on top of that accurately judge for himself how long it will actually take to do? Even without the feature creep of say...Player Owned Towns. So this is how I saw it - Saw working demo (didnt know anything about Unity back then) - All the backend stuff for handling cash and servers etc was already established. - They have an engine, they had crowdsourced art, they had Unity store. - ALL they had to work on for 2 years was mechanics, story, fine tune the code - Create a back end for handling player submissions; this would of covered dungeons, scenes etc Could of probably expanded to mobs if done correctly (those scene jams were fucking amazing) - If they were proactive they would of created a simple way of introducing new quests Ultimately in the original vision of this game they would of had potentially unlimited content ( I seen what the Ultima crowd can produce and its amazing ie the MUSIC), could introduce new quests rapidly and the cash store could of supported micro transactions. If they clearly made Single Player areas where you could go Co Op or opposed for main story (ie Dark Souls) then have some more of your traditional MMO areas where all the PvP happens/ socialising etc they would of had their bloody different play styles. Now if they did that from the start. Smaller map, but great scenes and story for say 10 hours. Then tested all the implementation of the systems and built from there who would of given a fuck about feature creep? Who would of cared about cash shop? NO ONE. Thats how you build good will. Hey guys in progress here is the frist part of the story. Oh BTW we have made Town X MMOISH so you will see everyone in this hub. Off they go on adventure bit of story, instead of some shitty hat quest for a limited time. People would see that, each release a little bit more of the story, leave the old shit there, all of a sudden you have 25 releases of testing, WITH CONTENT/STORY, and thats what gathers momentum not this fucking half arsed rubbish testing they are doing. PLUS all this good will you have created.
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dodgy
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Post by dodgy on Jan 14, 2016 3:34:13 GMT
TLDR: KS and crowd sourced games dont have the infrastructure to pump out the finished game in one hit, they need steady and constant patches that SHOW progression. That is the challenge of the project. And it has to start small so progress is evident.
And frankly they have 8 million. Thats alot for a non AAA game.
Pillars of Eternity was 4 million and 2.5-3 years dev
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Post by dewderonomy on Jan 14, 2016 4:18:42 GMT
One thing to consider is a lot of that is brainstorming and shit. Diablo 3 took forever but I doubt they were actively working on it that entire time, otherwise what the actual fuck. A lot of these were a brainfart in 199X and then finally someone blew the dust off the idea and started working on it 4 years before it launched in 2009.
The original scope of SotA was achievable in 4 years with half the budget. That's why supervision, management and skilled workers is important; with amateurs, time and money are wasted, no matter the business.
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Post by Membrane_on_Vacation on Jan 14, 2016 4:25:14 GMT
One thing to consider is a lot of that is brainstorming and shit. Yes, I wamted someone else to mention that. I think some of those titles were listed as "start" from the day they wrote the name down on paper and I don't think that counts at all. But again, without research I wasn't sure, and some are saying it is an individual's responsibility when they "donate" into a kickstart to know these things. Man I just want to give people money to play the great game they said they wanted to make, I don't want to go to school and learn the ins and outs of corporate game dev.
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dodgy
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Post by dodgy on Jan 14, 2016 4:35:25 GMT
One thing to consider is a lot of that is brainstorming and shit. Yes, I wamted someone else to mention that. I think some of those titles were listed as "start" from the day they wrote the name down on paper and I don't think that counts at all. But again, without research I wasn't sure, and some are saying it is an individual's responsibility when they "donate" into a kickstart to know these things. Man I just want to give people money to play the great game they said they wanted to make, I don't want to go to school and learn the ins and outs of corporate game dev. I was alluding to that in my post. I mean look how quickly that pump out Call of Doody I think the UO emulated servers are amazing and is the benchmark of what can be done out there. Look at M&B Napolean mods.
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Post by fossil on Jan 14, 2016 5:17:28 GMT
Blizzard and Bethesda aren't good companies to use because they work on a project for so long and move to another and come back. The remake of FF14 from the ground up took 2 years. It's going to surpass wow for subs this year.
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Post by dewderonomy on Jan 14, 2016 5:20:49 GMT
It's going to surpass wow for subs this year. Fucknuts McGee (or Bowen or whoever it was, they all sorta' mesh together now) would remind you that SotA will have at least 500,000.
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Post by fossil on Jan 14, 2016 5:22:59 GMT
It's going to surpass wow for subs this year. Fucknuts McGee (or Bowen or whoever it was, they all sorta' mesh together now) would remind you that SotA will have at least 500,000. Not sure if your spoofing me or mocking me here. Sadly what I said is true though, it's going to surpass wow.
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Post by dewderonomy on Jan 14, 2016 5:30:35 GMT
Mocking the notion that SotA will compete per backer claims.
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dodgy
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Post by dodgy on Jan 14, 2016 5:40:48 GMT
Blizzard and Bethesda aren't good companies to use because they work on a project for so long and move to another and come back. The remake of FF14 from the ground up took 2 years. It's going to surpass wow for subs this year. Hmmmmm Nah You're forgetting a little thing called the Warcraft movie in June and followed up with new expansion Legion. You are not prepared!
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Post by fossil on Jan 14, 2016 5:51:53 GMT
Blizzard and Bethesda aren't good companies to use because they work on a project for so long and move to another and come back. The remake of FF14 from the ground up took 2 years. It's going to surpass wow for subs this year. Hmmmmm Nah You're forgetting a little thing called the Warcraft movie in June and followed up with new expansion Legion. You are not prepared! You should go look at some posted stats they had almost overtook that crown in the summer of 2015. The expansion and movie aren't going to make that much change the game has peaked years ago.
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dodgy
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Post by dodgy on Jan 14, 2016 6:01:47 GMT
Hmmmmm Nah You're forgetting a little thing called the Warcraft movie in June and followed up with new expansion Legion. You are not prepared! You should go look at some posted stats they had almost overtook that crown in the summer of 2015. The expansion and movie aren't going to make that much change the game has peaked years ago. Not arguing that its already peaked but has a big increase every expansion, plus with a movie, thats alot of hype and exposure. WoW is also in transition atm. So be interesting to see where they take it.
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Caliya
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Post by Caliya on Jan 14, 2016 12:09:11 GMT
That said I think 2-3 years of SOTA was feasible before feature creep and if they kept to the crowd sourcing I might agree with this, if it hadn't been for them revealing (repeatedly) that they didn't have a solid business plan to begin with.
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Post by Membrane_on_Vacation on Jan 14, 2016 13:46:05 GMT
That said I think 2-3 years of SOTA was feasible before feature creep and if they kept to the crowd sourcing I might agree with this, if it hadn't been for them revealing (repeatedly) that they didn't have a solid business plan to begin with. Hmmm. Maybe I haven't been paying as close attention to everything as I thought I had, I actually am not sure I remember them saying this and if I did hear it I may have subconsciously blocked it out of both my sane and insane parts of the brain... I mean, that sort of does say a lot. The white knights say; they know what they are doing and exactly how long it will take and that it is on us to read between the lines and translate what they tell us into reality. But if in their own self admission they dont know... Well...
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Caliya
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Post by Caliya on Jan 14, 2016 14:05:07 GMT
But if in their own self admission they dont know... Well... No, they never said they didn't have a business plan. It's been a read between the lines sort of thing. I've seen various people say it many times (Joviex, Tarsilion, etc.), because when you have at least a bare bones understanding of game development, it becomes apparent.
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Post by Membrane_on_Vacation on Jan 14, 2016 14:17:50 GMT
But if in their own self admission they dont know... Well... No, they never said they didn't have a business plan. It's been a read between the lines sort of thing. I've seen various people say it many times (Joviex, Tarsilion, etc.), because when you have at least a bare bones understanding of game development, it becomes apparent. Ah yes I see. I believe they did have a business plan from observable practices that is, I haven't seen one, the thing is I don't think it is one that the majority of us ever expected.
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dodgy
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Post by dodgy on Jan 14, 2016 15:18:42 GMT
The business plan is the skimmer box and playing on nostalgia and brand recognition.
Guys they are on 8 million dollars now. Come on
8 million in 3 years!
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