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Post by nemolives on Jan 1, 2016 4:28:57 GMT
Happy New Year to all of you!
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Jan 1, 2016 9:20:00 GMT
Legend
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 1, 2016 12:23:31 GMT
Again, an outstanding job on making the video. Come on folks, at least give it an upvote if you appreciated his work. I'm sorry it required you taking such vast amounts of time to make, it must've been more than frustrating and boring. But there isn't a thing that anyone could argue with, you nail every thing pretty well, and leave open ends for possible future consideration.
As articulate as you are, it's a huge shame that Port didn't listen to you, and so many people. I suppose if the whales are "happy" then it doesn't matter what more intelligent minded folks, actually reviewing and giving vital feedback, think.
I also got a new PC, excellent graphics card, and new router and noticed no changes either. I didn't need a new router to play Skyrim, but that was the issue with SotA. They didn't care enough to fix it. If I hadn't gotten the router, there's no way I could've ever played the game at all. I couldn't stay connected longer than 2 minutes at any given time. Did they answer me or care? No. Never. Other players suggested the new router. That was as far as it went. I didn't pay enough for their time.
Anyway, you've given enough real testimony to the issues with the game, from your 2 videos. Excellent content and reviews. I really enjoyed them, and the laughs. The comedy music, the cow in the bed, and so many other things. I never even knew some of those crafting problems existed because it was too boring to try it long enough to find out more than I already dreaded!
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Post by Membrane_on_Vacation on Jan 1, 2016 12:32:00 GMT
Again, an outstanding job on making the video. Come on folks, at least give it an upvote if you appreciated his work. I'm sorry it required you taking such vast amounts of time to make, it must've been more than frustrating and boring. But there isn't a thing that anyone could argue with, you nail every thing pretty well, and leave open ends for possible future consideration. As articulate as you are, it's a huge shame that Port didn't listen to you, and so many people. I suppose if the whales are "happy" then it doesn't matter what more intelligent minded folks, actually reviewing and giving vital feedback, think. I also got a new PC, excellent graphics card, and new router and noticed no changes either. I didn't need a new router to play Skyrim, but that was the issue with SotA. They didn't care enough to fix it. If I hadn't gotten the router, there's no way I could've ever played the game at all. I couldn't stay connected longer than 2 minutes at any given time. Did they answer me or care? No. Never. Other players suggested the new router. That was as far as it went. I didn't pay enough for their time. Anyway, you've given enough real testimony to the issues with the game, from your 2 videos. Excellent content and reviews. I really enjoyed them, and the laughs. The comedy music, the cow in the bed, and so many other things. I never even knew some of those crafting problems existed because it was too boring to try it long enough to find out more than I already dreaded! Agree with everything in video and with Caliya here. If I don't turn off "Aggressive Decoration Loading" then the game is pretty poor in any town at all. To the point where my entire scene can freeze up for about 2-5 seconds while shit loads. While this is taking place, CPU, Memory, and Disk usage all get...Lower! It is like the engine just can't handle what they are pumping through it. I've jumped in about 15 hours this release already. I'm not impressed with anything, certainly not my progress and trying to micromanage skill progression.
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Post by nemolives on Jan 1, 2016 13:38:46 GMT
The weirdest thing is near the end when the entire house that I've just been using suddenly pops in, as if it's not been pre-cached anywhere. You'd think they'd apply some sort of priority loading filter when Aggressive isn't on at least... There was so much more I wanted to talk about, but the video was getting huge again!
Perhaps we should make a roving PvP gang and all go in on Team Speak and just freeform our way through the "fun"...
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Post by Membrane_on_Vacation on Jan 1, 2016 14:07:03 GMT
The weirdest thing is near the end when the entire house that I've just been using suddenly pops in, as if it's not been pre-cached anywhere. You'd think they'd apply some sort of priority loading filter when Aggressive isn't on at least... There was so much more I wanted to talk about, but the video was getting huge again! Perhaps we should make a roving PvP gang and all go in on Team Speak and just freeform our way through the "fun"... Probably one of the only ways to make things happen is to organize like that yeah! My character is about as levelled up as yours and gets eaten by wolves often so it would be interesting. A gang of gankers who can't gank
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 1, 2016 14:07:17 GMT
The weirdest thing is near the end when the entire house that I've just been using suddenly pops in, as if it's not been pre-cached anywhere. You'd think they'd apply some sort of priority loading filter when Aggressive isn't on at least... There was so much more I wanted to talk about, but the video was getting huge again! Perhaps we should make a roving PvP gang and all go in on Team Speak and just freeform our way through the "fun"... Hey, IM and I were just in the game joking around, killing cows. We have a small cache for you, to do your favorite activity of crafting lol
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 1, 2016 14:07:56 GMT
The weirdest thing is near the end when the entire house that I've just been using suddenly pops in, as if it's not been pre-cached anywhere. You'd think they'd apply some sort of priority loading filter when Aggressive isn't on at least... There was so much more I wanted to talk about, but the video was getting huge again! Perhaps we should make a roving PvP gang and all go in on Team Speak and just freeform our way through the "fun"... Probably one of the only ways to make things happen is to organize like that yeah! My character is about as levelled up as yours and gets eaten by wolves often so it would be interesting. A gang of gankers who can't gank Find out where the guild thing is at
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 1, 2016 14:19:23 GMT
ha! The guild registrar is upstairs of the bank in upper Owl's Head. It "only" costs 25K to make a guild.
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Post by Membrane_on_Vacation on Jan 1, 2016 14:27:26 GMT
ha! The guild registrar is upstairs of the bank in upper Owl's Head. It "only" costs 25K to make a guild. At my current rate of grind after levelling slightly I estimate that would take 10hrs.... lulz. They also moved the registrar. It used to be located in the three story building to the right hand side of where the skills trainer is now. nemolives sure is right about the information out there being way out of date or just not there at all.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 1, 2016 14:43:08 GMT
I could help you grind, but I have no armor & no money to get any
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Post by Membrane_on_Vacation on Jan 1, 2016 14:48:14 GMT
We'll speak tomorrow on it if you are free, I've got some spare armour now!
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Post by dewderonomy on Jan 2, 2016 0:06:34 GMT
Some things I wanted to comment on:
1. I like the idea of the crafting system. Crafting the individual parts and with each giving specific bonuses isn't a bad idea. The problem is, as you show, it's just boring to do. It isn't like UO where you could go to a mine and just do your craft; here, you can't just be a crafter, you have to be a fighter, too, to wade through all the spiders, wolves, wolf spiders and generic humanoids to get to your shitty nodes.
2. The overly simplistic and unimaginative means of mining (or harvesting, in general) makes the natural elements of grinding skills such as mining painful to participate in. Then, you have that "43% chance" to mine successfully. In UO, it was you mined, and you had a chance to proc better ores, but once you hit 50 Mining (which took all of 30 minutes) you were pretty assured to get at least iron 90% of the time you struck the ground. So not only is it already boring, but as you so eloquently put, it gives you as a player too much time to ponder how shitty it is.
3. Y'all know how I feel about combat, so I'll stay off that, but that fight with the wolf was really painful to watch. It brought back memories I didn't want to be reminded of.
4. However, I will say I agree with the idea of NPCs not being color-coded or anything. It's something I liked about UO, where you saw that big fuck-off ettin and thought, "I'M FUUUUUUUUUUUUUUCKED." Then you're like, "Oh, this isn't so bad, I can probably beat this guy." You gave it a shot. and maybe beat him. Then you saw an ogre: "Oh, he's smaller, he's probably easi-EUGH!" It made things feel more organic. I don't need their name in purple or grey to let me know they will instakill me or explode if I fart beside it, respectively.
5. The chase with the wolves was funny, but did that wolf vault the table to get to you? 29:13ish. It might've been clipping, but it looked cool.
6. Crafting mutton should be simpler. Repeated interactions without the need for any kind of attention should be automated; there's no need for repetition like that being entirely manual.
7. 100% player run economies don't really work well. You still need to allow players to make money from NPCs, maybe not as much, but still making a profit. Player trades should come in higher end items as well as bulk goods that are useful, particularly later in your skill level, or selling completed goods rather than ingredients or parts of the whole.
Either way, great video, thank you for the effort, Nemo.
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Post by nemolives on Jan 2, 2016 2:25:17 GMT
you can't just be a crafter, you have to be a fighter, too, to wade through all the spiders, wolves, wolf spiders and generic humanoids to get to your shitty nodes. 2. However, I will say I agree with the idea of NPCs not being color-coded or anything. It's something I liked about UO, where you saw that big fuck-off ettin and thought, "I'M FUUUUUUUUUUUUUUCKED." Then you're like, "Oh, this isn't so bad, I can probably beat this guy." You gave it a shot. and maybe beat him. Then you saw an ogre: "Oh, he's smaller, he's probably easi- EUGH!" It made things feel more organic. I don't need their name in purple or grey to let me know they will instakill me or explode if I fart beside it, respectively. In theory I agree with you; the problem is that Shroud's got so many copy and pasted mobs everywhere, they've just artificially inflated the difficulty of some to provide variety instead, so you can kill wolves easily in the ambushes, but the ones in the cave are way beyond you, and there's no way to tell which is which. Ultima Online did have much more subtle indications (like the layouts of the dungeons, tougher being deeper inside) and direct skills to tell you their stats (Animal Lore and Evaluate Intelligence) but I agree it was more organic and fitted the game world. 5. The chase with the wolves was funny, but did that wolf vault the table to get to you? 29:13ish. It might've been clipping, but it looked cool. It might be coincidental, as the other wolf is almost directly beneath it and doesn't leap; but it may also be intentional as you can see it leap over Three Fingers table when it is running back at 30:19 too. It did look cool however, yes For anyone still wondering, the music is of course the Yakety Sax, made famous by Benny Hill years ago for his comic chase scenes...
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 2, 2016 13:35:43 GMT
100% player run economies don't really work well. You still need to allow players to make money from NPCs, maybe not as much, but still making a profit. When I first played UO in 1998, I earned my first one-room cabin by tailoring solely. I made more shirts than I could count. When the vendor ran out of gold, you just recalled all over the land to see which vendors would buy them. Some paid a few gold more or less. I reserved selling items like that, or like in Nemo's video, for NPC vendors exclusively. Who would buy a shirt that had no stats and only my maker's mark? No one. Expensive items, from rare drops or making them with GM skill with stats, were reserved for player owned vendors. All that makes total sense. Who wants to wade through mounds of useless junk on vendors? If you have a pile of useless stuff, who wants to destroy it (since they can't drop it) instead of getting a fair price from an NPC? Sure, it's pre-alpha yadda yadda. But it's been this way for 2 years! Yet they freely and liberally handed out craptons of gold to a very select group of whales.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Jan 2, 2016 13:45:40 GMT
Here's something not mentioned in the videos (it's way too many problems to even put in videos anyway). The starting character.
Now that my character is only a pleb, I come equipped with useless clothing with no stats, and only pick up a weapon I didn't want from the tutorial quest. With a higher level account, I at least had default armor in my bank. Not so for a pleb adventurer.
I have no gold to speak of, to buy armor. I can't fight low level creatures to earn gold, because I die. I can't buy skills I want because I don't have enough gold. It's the only way to get skills (gold, not by earning it through fighting). I can't harvest items to make my own because there are creatures attacking that I can't fight. Even when I kill simple stuff in town, vendors only buy it for 1-3 gold.
And they wonder why a new player might be wondering about if it's a good game. Whales wonder how the game can be considered P2W.
Hell, I don't even have a frickin' dance emote to have fun.
Who are the dumbasses that created this piece of crap? It does not encourage increasing a pledge. It makes people pissed, leave bad reviews, and leave the game.
Wake up Portalarium.
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Post by Membrane_on_Vacation on Jan 2, 2016 14:06:31 GMT
The first 2-4hrs of the game is, fight to train, run before death. Rinse, repeat. Or just draw them to an ankh where you can revive quickly and get back to skill training by death. Eventually skills will come in where you can take out 1 on 1s.
Though this isn't an approach I've ever had to take with any other game.
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Post by Membrane_on_Vacation on Jan 4, 2016 3:56:10 GMT
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Post by Membrane_on_Vacation on Jan 31, 2016 2:27:31 GMT
nemolives - is about time for an R26 update! I hear so much has changed!
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Post by nemolives on Jan 31, 2016 20:26:48 GMT
I'm not sure I can face it! But I have two days off now, so maybe...
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Post by fossil on Feb 2, 2016 19:43:42 GMT
nemolives - is about time for an R26 update! I hear so much has changed! ? Said nobody ever...
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