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Post by Housewife Brittish on Feb 26, 2015 13:56:05 GMT
Do you all think the world is ready for the unveiling of how stealth mechanics are not suppose to be implemented?
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Post by Housewife Brittish on Feb 26, 2015 19:24:30 GMT
After being able to actually test out stealth, it is better than I figured it would be. my main concerns with the way they are implementing stealth is that stealth should not be under magic, stealth is a physical ability, the ability to learn how to use shadows, what we have now is a form of the spell invisibility. Before development started I expected that we would of got the physical form, as that is the standard for stealth, everyone knows the difference between stealth and invisibility, one is physical and the other magic, but I am guessing we are stuck with invisibility labeled stealth with most likely some sort of light armor buff or innate on it's way, but who knows, maybe they will put a physical version in. My other problem is that I have to fight this trash deck system to fit it into my bar, most likely will be locking these skills. I would of preferred a dedicated key bind for stealth instead of having to use the random combat bar deck system of retardedness.
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Post by Membrane_on_Vacation on Feb 27, 2015 3:02:26 GMT
Totally agree, Stealth should be an ability based on skill and variable results based on the environment and counter detection skill of an observer.
I cannot believe they have rolled out Stealth into the MagicCombatBarRandomThingyTM.
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