Video Review Pt.1 Live: What Would You Like To See In Pt.2? Dec 9, 2015 12:56:39 GMT Caliya, dewderonomy, and 1 more like this
Post by nemolives on Dec 9, 2015 12:56:39 GMT
Right at Alpha release, there was the trial dungeon thingy, and I remember that the Skeletons on the ledges would freeze up if you stood beneath the ledge, because they wanted to attack you but couldn't path find down the steps to get back into range... my suspicion is that there's still no real path finding or Line of Sight calculations on the mobs, so they're triggered by just a distance radius, and the Phoenix was given a huge one, if what you say is true.
Balancing the strength of Mobs is tough though, if you don't have the number of actual players to throw at it; you can't just boost yourself up to the equivalent of 100 players because you're still only dealing damage from one source, you really do need the 100 individual players. That's why EM bosses on Ultima Online are so hit and miss; you have to try and guess what something is like without being able to test it, as there aren't enough staff on contract even if they could make it to Test Centre even if you could round them all up (and you're not given the final boss until the day anyway, so you can't pinch all the rares by killing it yourself). And here's where Shroud is locked into the death spiral, because Portalarium don't have enough players to really fill a zone or make a true raiding boss, so it'll be scaled back to the level of 1-5 players say, because that's all they can expect now and it couldn't be beaten if it wasn't so scaled. Which means, at launch, the game is going to have no content for bigger groups, so it won't attract bigger groups, which means...