dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Nov 20, 2015 17:18:13 GMT
Frankly, whom gives a crap about weather elements when the core gameplay still isn't right? How about the real question they still need to ask themselves is what are we trying to be with our game? They haven't done anything outside the box and for a niche game they need to make it niche. They still haven't figured that out, they want to compete with the big boys... guess what your game doesn't compete with any of them. So, what is going to separate your game from the others? That's the question they really need to figure out. Weather, castles and POT's, oh my, card combat, clunkyness and stupid ass AI. Compelling stuff we got here. My golf instructor back in the day always told me to take the negatives and turn them into positives. Sometimes someone always giving you positives never really helps you improve. It might make you feel good about yourself but it doesn't tell you how to make yourself better. Port really dropped the ball on that one. Dude its a niche for all those ficking loser larpers who think port loves and values them. I mean let's look at amber carrying on about some stupid trinket then all these other ultimate collectors chiming in. It's found its niche and has its niche. It's to give fulfillment to the discarded and weird. Fuck they aren't even gamers, they are whack job losers with no life and think giving money to port buries the pain of their dull life. Seriously I challenge you to find one person not suffering from delusion
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Post by fossil on Nov 20, 2015 17:25:59 GMT
Frankly, whom gives a crap about weather elements when the core gameplay still isn't right? How about the real question they still need to ask themselves is what are we trying to be with our game? They haven't done anything outside the box and for a niche game they need to make it niche. They still haven't figured that out, they want to compete with the big boys... guess what your game doesn't compete with any of them. So, what is going to separate your game from the others? That's the question they really need to figure out. Weather, castles and POT's, oh my, card combat, clunkyness and stupid ass AI. Compelling stuff we got here. My golf instructor back in the day always told me to take the negatives and turn them into positives. Sometimes someone always giving you positives never really helps you improve. It might make you feel good about yourself but it doesn't tell you how to make yourself better. Port really dropped the ball on that one. Dude its a niche for all those ficking loser larpers who think port loves and values them. I mean let's look at amber carrying on about some stupid trinket then all these other ultimate collectors chiming in. It's found its niche and has its niche. It's to give fulfillment to the discarded and weird. Fuck they aren't even gamers, they are whack job losers with no life and think giving money to port buries the pain of their dull life. Seriously I challenge you to find one person not suffering from delusion Hard to argue that... larping, I don't get it. Funny thing is I could invest quite easily into this game. But it's a game not an investment... when I invest I try to gain something out of it. As from an investment standpoint in 10 years from now what's the value going to be? How do aged games value? From what I've seen even the best of the best games over time lose value... so where is the investment?
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Post by dewderonomy on Nov 21, 2015 2:43:56 GMT
Dude its a niche for all those ficking loser larpers who think port loves and values them. It's role-players role-playing role-players. It's deep, breh.
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Post by Membrane_on_Vacation on Feb 4, 2016 16:03:33 GMT
Someone please enlighten me. Try your best to see BDF's point of view on this. He has said a number of times in the past few days there instanced POTs(ones not on the map) do not provide unlimited housing lots.
They are not limiting POTs. Thus, the limit of lots can be between 1 and Unlimited... Is he just splitting a hairs because there aren't currently an unlimited number of POTs in the game itself thus lots are not limited? Assholemuch? Or, what am I missing?
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Post by zincturtle on Feb 4, 2016 16:20:24 GMT
Disclaimer: I don't give a gnats fart what BDF says, and might kick him into a lake if he was on fire. Most people are saying 'instance' because it's not a seamless open world. So anything with 'loading, please wait' means instance, to some people. So you've got those folks in there saying everything is an instance. Sure, you go girl. Then you've got new people that don't understand FPO, SPO, and MPO all share the same scene, with selective visibility, effectively. Some of those people claim this is instancing. Finally, you've got people who say it's only instancing if there are multiple MPO copies (like EQ2/WoW used to do, before sharding). More mud in the puddle. So yeah, that's all a bit chaotic. In other discussions, given anyone can buy any number of PoT's they wish, and ensure they get placement, either from the overworld or not, then sure, housing from PoTs is only limited by Whale Wallets. It's technically infinite, because you could have any number of zoning wagons, I suppose, but there is a limit. I mean, if every overworld hex was filled with PoT transitions... that would be bad, and I don't think even Portalarium would go that far. They'd probably just create a dedicated housing island at that point. So, I don't think it's actually infinite, because sanity should kick in at some point. The other somewhat related facet to the argument is that originally, housing was meant to be limited, so PoT's drive the value to zero. Of course, this ignores the fact that PoT owners can flag the entire hex PvP and/or kick anyone out of their lot at any time for any/no reason. This doesn't sit well with some folks looking to bake bark bread, so they're never going to set foot into a PoT, ever. As a result, PoT's don't really have the real estate value effect that some folks are claiming they do. Did they have some impact? Meh? Maybe? I guess for guilds that want their own space, and didn't want to land rush for a row or village lot near the Ardoris/Resolute/Aerie crafting circles? That might have relieved some of that pressure. But frankly, all the whales are going to snag those lots and resell them on ebay, so I think there are different and far more limited drivers at play for that problem. The largest being RL cash.
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Post by Membrane_on_Vacation on Feb 4, 2016 16:29:42 GMT
So yeah, that's all a bit chaotic. In other discussions, given anyone can buy any number of PoT's they wish, and ensure they get placement, either from the overworld or not, then sure, housing from PoTs is only limited by Whale Wallets. It's technically infinite, because you could have any number of zoning wagons, I suppose, but there is a limit. I mean, if every overworld hex was filled with PoT transitions... that would be bad, and I don't think even Portalarium would go that far. They'd probably just create a dedicated housing island at that point. So, I don't think it's actually infinite, because sanity should kick in at some point. Yeah this is the bit I want to focus on a bit. So after something like POT number 260 rolled off the assembly line, they announced no more will show up on the map. They will be connected to other POT towns already on the map, and you need to somehow get to them from that map point. I'm not sure how, not sure if they have one of them up yet. That sort of does equate to something close to infinite lot space available, and they don't chew up hex space any longer either.
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Post by khael on Feb 4, 2016 17:54:41 GMT
Frankly, whom gives a crap about weather elements when the core gameplay still isn't right? How about the real question they still need to ask themselves is what are we trying to be with our game? They haven't done anything outside the box and for a niche game they need to make it niche. They still haven't figured that out, they want to compete with the big boys... guess what your game doesn't compete with any of them. So, what is going to separate your game from the others? That's the question they really need to figure out. Weather, castles and POT's, oh my, card combat, clunkyness and stupid ass AI. Compelling stuff we got here. My golf instructor back in the day always told me to take the negatives and turn them into positives. Sometimes someone always giving you positives never really helps you improve. It might make you feel good about yourself but it doesn't tell you how to make yourself better. Port really dropped the ball on that one. Dude its a niche for all those ficking loser larpers who think port loves and values them. I mean let's look at amber carrying on about some stupid trinket then all these other ultimate collectors chiming in. It's found its niche and has its niche. It's to give fulfillment to the discarded and weird. Fuck they aren't even gamers, they are whack job losers with no life and think giving money to port buries the pain of their dull life. Seriously I challenge you to find one person not suffering from delusion I know a few of them over there that arent part of the herd. Im surprised they havent been banned already because they dont kiss the devs ass constantly. I expect they will be eventually because they speak out about shitty parts of the game.
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Joviex
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PERMABANNED
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Post by Joviex on Feb 4, 2016 18:24:48 GMT
The confusion over the way it's broken down (POT, FPO, SPO, MMO, WTFBBQCHOPTER!) is just another testament to the clear, well laid out plans of that project.
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Post by fossil on Feb 4, 2016 18:29:55 GMT
The confusion over the way it's broken down (POT, FPO, SPO, MMO, WTFBBQCHOPTER!) is just another testament to the clear, well laid out plans of that project. It's a jack of all but nothing good... Which is funny cuz the post above that's what I've been pointing out for a long time. Housing check (wish it was more parts to clip together (which you don't have to buy with cash)) After that, what do you got?
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Caliya
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People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Feb 4, 2016 21:27:39 GMT
Lum said all games have "instances" but because the loading screens for each scene weren't noticed by anyone, people don't realize they're instanced scenes. Now, that's one thing. But everyone knows that basements are instanced (the whales really complained about those). And any town that doesn't show on the map is instanced. Can't get around that "little" detail either.
Maybe they can dance around the terminology, because after all, everything is "persistent" - that it shows up in every instance of the game (SPOn - not sure about SPOff, MMO, Friends Only).
I personally don't care what they call it. It all seems like a sham. Empty words.
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Post by dewderonomy on Feb 4, 2016 23:51:05 GMT
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Caliya
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People fight to gain things they can't take with them in the end
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Post by Caliya on Feb 4, 2016 23:55:03 GMT
Why don't you tell us how you really feel?
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Post by Membrane_on_Vacation on Feb 5, 2016 1:15:50 GMT
The confusion over the way it's broken down (POT, FPO, SPO, MMO, WTFBBQCHOPTER!) is just another testament to the clear, well laid out plans of that project. I think they enjoy this. It keeps the plebs from actually coming to the table with a real argument because they are all just arguing with themselves about semantics rather than the real nature of the issue. Also by saying nothing, they have to cop to nothing when it goes wrong. We didn't say SP, we said single player narrative, we didn't say MMO we said sandbox-like. Then it is all open to anyone interpretation. The marketing of this game, probably driven by Big Red, is one of the worst things about it outside some of those community members.
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dodgy
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Posts: 1,171
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Post by dodgy on Feb 5, 2016 1:27:52 GMT
The confusion over the way it's broken down (POT, FPO, SPO, MMO, WTFBBQCHOPTER!) is just another testament to the clear, well laid out plans of that project. I think they enjoy this. It keeps the plebs from actually coming to the table with a real argument because they are all just arguing with themselves about semantics rather than the real nature of the issue. Also by saying nothing, they have to cop to nothing when it goes wrong. We didn't say SP, we said single player narrative, we didn't say MMO we said sandbox-like. Then it is all open to anyone interpretation. The marketing of this game, probably driven by Big Red, is one of the worst things about it outside some of those community members. We already touched on this. Everything was vague with key words that allows anyone to read it and see what they want.
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Post by Membrane_on_Vacation on Feb 5, 2016 1:30:14 GMT
Joviex has a point though. I'm still a bit conflicted. Is it because they can't run a project and have no idea what their own game even is, or is it because it was a well planned and thought out smoke screen... Occam's Razor; probably due to total incompetence as Joviex indicates
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dodgy
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Post by dodgy on Feb 5, 2016 1:42:23 GMT
Joviex has a point though. I'm still a bit conflicted. Is it because they can't run a project and have no idea what their own game even is, or is it because it was a well planned and thought out smoke screen... Occam's Razor; probably due to total incompetence as Joviex indicates There was never a game. They quickly bodged a demo. They tapped into UO and Ultima nostalgia. Hate to break it UO is more famous then most of the Ultima series so they courted that crowd who are always frothing for a UO like experience again. They blatantly marketed as UO2 despite later saying otherwise but at same time in other areas they sold a new immersive storyline like from the Ultima series. I've seen so many "journalist " pieces quoting UO2 and a return to traditional western RPGS. In fact thanks to SOTA Ithe dawned on me the lack of integrity and silent deals in gaming journalism which lead me to the joke of gamer gate which lead me to fourth wave feminism which lead to my conclusion the west is fucked. It's all coz of SOTA
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calico
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Post by calico on Feb 5, 2016 1:48:48 GMT
UO was famous for different reasons. I can't think of many who would say the actual game content was better then ultima 7.
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Post by Membrane_on_Vacation on Feb 5, 2016 1:49:32 GMT
In fact thanks to SOTA Ithe dawned on me the lack of integrity and silent deals in gaming journalism which lead me to the joke of gamer gate which lead me to fourth wave feminism which lead to my conclusion the west is fucked. It's all coz of SOTA Have another
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Feb 5, 2016 3:02:25 GMT
UO was famous for different reasons. I can't think of many who would say the actual game content was better then ultima 7. Oh absolutely. However it did attract a lot of people who created their own stories. Before MMO were about min max .Many reflect the Ultima story. Obviously the earlier days. The whole PK/PVP/THIEF is but one side of the attraction of UO
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dodgy
Strong in the Force
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Post by dodgy on Feb 5, 2016 3:03:06 GMT
Calico the content was the players and social aspect. It was done really well
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Post by Membrane_on_Vacation on Feb 5, 2016 3:06:31 GMT
I remember trying to do Ultima RP stuff in Ultima Online... and being slaughtered constantly by PKs, so, if you can't beat 'em...
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Post by dewderonomy on Feb 5, 2016 3:38:30 GMT
I remember trying to do Ultima RP stuff in Ultima Online... and being slaughtered constantly by PKs, so, if you can't beat 'em... I ran a guild that basically took the Principle of Truth (Order) and perverted the Virtues with them. For example, Love was seen as the bastion of Chaos, and why the world was full of death and destruction (passions and emotions leading to pointless crimes, like PKers and thieves). We would call Compassion the weakest Virtue. Honesty became something of arrogance and disillusionment in its extremism. Warrior monks and inquisitors that put man, woman and child to the pyre in an effort to radically reel in the passions of the world. It saw itself as a brutally cruel but nevertheless essential counterweight to the plague of murderers, rogues and ne'er-do-wells. Those that abided the Virtues as we defined them were protected. Those that kept their mouths shut, ignored. Those that rejected them or blasphemed, destroyed. Role-play, particularly a more aggressive and darker version of the Fellowship, was not only possible but encouraged by the "random encounters" and unique stories of other players, RPers, PKers or whatever else you came across. You just had to back it up.
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Caliya
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People fight to gain things they can't take with them in the end
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Post by Caliya on Feb 5, 2016 12:33:11 GMT
we didn't say MMO we said sandbox-like To be specific, in their first sales pitch video, they said "Selective Multiplayer." Because again, they had plans for decentralized, rather than centralized game servers. They scrapped that idea in the very beginning. I already wrote a post about it. The only thing the video said, and promised, in the KS campaign was "Play solo offline to experience the story telling you can only find in a classic Ultima." They say they are putting the story in, but we can't see most of it because it would ruin it for everyone. I normally don't agree with Katrina, but since she's seen the story and said it exists, we have to believe her. And I do believe they are working on the story, just as she (and the dev team) claim. What more is there to the SP that needs to be worked on? I'm not saying the way they've designed the game is good. You know how I feel about that. But I don't understand the argument that the game was never meant to be multiplayer. RG said it multiple times in interviews, the KS sales pitch, and elsewhere.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Feb 5, 2016 12:38:37 GMT
UO was famous for different reasons. I can't think of many who would say the actual game content was better then ultima 7. UO didn't have a "story" like the Ultimas because the players were the "living" story. They have created a story we haven't seen yet, to satisfy the desire of those wanting the Ultima experience. But it looks like they decided to make an MMO and allow people to play offline and call it the "Ultima" experience. We know it's nonsense but it is what they're selling.
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Caliya
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People fight to gain things they can't take with them in the end
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Post by Caliya on Feb 5, 2016 12:43:12 GMT
I remember trying to do Ultima RP stuff in Ultima Online... and being slaughtered constantly by PKs, so, if you can't beat 'em... I was in more than one PvP guild, where we upheld the virtues and if anyone crossed them, we went after them. I think it just depended on who one hung out with? I was in one RP guild that stuck to the letter of the virtues and old Ultimas. We stuck to some pretty weird things (which is why I quit that guild) - for example, called Order of the Silver Serpent, we weren't "allowed" to kill any silver serpents and those mofos were bastards. We could get kicked from the guild for that, that and if we were RP an elf (which was frowned upon), we couldn't use halberds - only bows. All kinds of crazy stuff happened in UO.
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