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Post by Membrane_on_Vacation on Nov 18, 2015 7:52:49 GMT
Using feature complete to shield you from PoT and other FEATURE CREEP is the lamest thing I have ever heard. To be fair to his point, yes, there are clear definitions for things. Three years later, on a project, as he so nicely pointed out for us, which should be 1/2 the development time (6 years of say ESO) and at 1/25th the budget (ESO was 200mil x 0.04) ~~ 8 million. Seems they have hit both the time scale (3 years vs 6) and the budget at this point. Rock on, where is the final game? I gave up trying to find the Dev chat I orig heard it from, but they have moved to a player opinion scale to determine this I believe. They are no longer working towards a goal in form of a date, they are moving towards a goal of "finished when backers say we've met our goals" Probably around never. So much for this info too: insanemembrain.wordpress.com/2015/05/03/shroud-of-the-avatar-release-date-pushed-again/
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dodgy
Strong in the Force
Posts: 1,171
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Post by dodgy on Nov 18, 2015 7:57:29 GMT
They don't need to "release " this is the game. It's making money. Milk it till the good will dries up.
It's never ports fault. Always got an excuse.
Just take joy their careers are over and never will be able to pull this shit off again.
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jackjack
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Playing Fallout 1
Posts: 102
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Post by jackjack on Nov 18, 2015 11:00:30 GMT
Yeah, they'll just ride off into the sunset in one final dumpster fire. I hope we never hear from them again after this debacle.
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Post by kb on Nov 18, 2015 12:44:23 GMT
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Nov 18, 2015 15:06:42 GMT
I gave up trying to find the Dev chat I orig heard it from, but they have moved to a player opinion scale to determine this I believe. They are no longer working towards a goal in form of a date, they are moving towards a goal of "finished when backers say we've met our goals" Which is technically illegal. Because unless they got the permission from everyone that invested (not even a majority), they can't go by a majority vote in the forum alone. It just doesn't work that way.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Nov 18, 2015 15:11:27 GMT
Yeah, they'll just ride off into the sunset in one final dumpster fire. I hope we never hear from them again after this debacle. Welcome to the forum. Sorry you're here, like we are, instead of happy over there.
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jackjack
Strong in the Force
Playing Fallout 1
Posts: 102
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Post by jackjack on Nov 18, 2015 15:32:12 GMT
Thanks. Glad I found this place.
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Post by fossil on Nov 18, 2015 19:33:08 GMT
what a debacle, que Katrina Bekers and crew.....
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Post by fossil on Nov 18, 2015 19:53:36 GMT
Star replied whoa, whod of thunk....
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Nov 18, 2015 20:47:06 GMT
Star replied whoa, whod of thunk.... Probably because Chris keeps really botching replying to disgruntled customers for one, and for the other, the game is teetering on the very edge of tanking on Steam. Only a couple more down votes will make it 69%
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Caliya
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People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Nov 18, 2015 20:55:14 GMT
What gets me about this is, first they insult people who "haven't played the game enough to give a bad review", not having given the game a "chance." Even though they don't even know how much time that person has played because they may have put most of their hours in, outside of Steam. I know I did, for one. But then they also insult people who have given the game a real go. These are the people they should be trying to appease, not run them out. They gave the game a good shot. 1000 hours is nothing to sneeze at.
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Nov 18, 2015 20:58:42 GMT
I can understand Chris is extremely frustrated at negative reviews and worries the game will tank on Steam. I know he must read an awful lot of them and it's made him jaded. But in that case, he needs to step back and not reply at all, at least not in that fashion. It only makes Portalarium look bad.
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jackjack
Strong in the Force
Playing Fallout 1
Posts: 102
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Post by jackjack on Nov 18, 2015 23:46:20 GMT
Yeah, even if one were to give him the benefit of the doubt, his comments still smack of amateurism. In the context of everything else we know, I guess this is just where they've decided to focus their efforts, (along with PoTs, of course). If they put half the effort that they do into moderating, censoring, and editing their various forums toward the game itself, who knows? Ultimate Collector 2.0 might've been in alpha by now!
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Post by chodekiller on Nov 19, 2015 0:02:06 GMT
FireLotus: Sara Dragyon would like to know how many more player towns are are planned to be sold? Starr: Well, uh, as many of you know we, dre-, uh, drew a line and stopped selling Player Owned Towns that have direct access, uh, to the over-world. Uh, and, because of that decision we currently don't, uh, see a particular need to limit sales of those because, uh, they won't be cluttering(muffled) up the over-world. Uh, and speaking of which, uh, Novians are starting to notice that, uh, and, uh, they're not too happy about it... Also I don't know about you guys, but there are some serious audio issues at that place. Wish they had a decent microphone. This is the best example that Richard Garriott is personally a lying piece of shit. It was clear in Kickstarter that the game would have limited space for housing. There would be no instanced housing bullshit. It was a lie. Fuck Dick Garriott. My take is that he decided early on that SotA was a pile of shit as he hoped it would be the next Star Citizen. Once he realized his reputation meant jack shit, he hired starrfucker who had recently got laid off and other shitty developers who couldn't get a job elsewhere and took off to New York to phone it in part time for the rest of development. Instead of having a solid development team that gets things done because Garriott is there leading the way, you got thinned skinned shitbags like Chrissy Spears spending more time showing how much of a faggot he is in reviews rather than leading the team. Fucking pathetic.
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Post by Membrane_on_Vacation on Nov 19, 2015 1:53:55 GMT
What gets me about this is, first they insult people who "haven't played the game enough to give a bad review", not having given the game a "chance." Even though they don't even know how much time that person has played because they may have put most of their hours in, outside of Steam. I know I did, for one. But then they also insult people who have given the game a real go. These are the people they should be trying to appease, not run them out. They gave the game a good shot. 1000 hours is nothing to sneeze at. They know how much time people have played even off the steam client, they spend a lot of time collecting data on what players are doing. Even if you log in and sit there for 2k hours and complain, they'll come back with something like "you never used combat" to prove a point they wish to make. They have done this before and it is pretty funny how much time and how far they will go to try and make the player look like the person that is in the wrong. What about this? What if you can't even fucking sit through ten hours of shit game-play? What if the game is so bad you can't force yourself to log in, play 1000 hours and have it wiped anyway? They act like if you play a shit game for 1000 hours it will magically turn into a good game. Pretty funny!
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Post by Membrane_on_Vacation on Nov 19, 2015 1:57:10 GMT
It was clear in Kickstarter that the game would have limited space for housing. There would be no instanced housing bullshit. Technically all housing is instanced. But I see what you mean. RG was pretty quiet through that, and even seemed like Starr was a little shy about talking about it himself. I'm pretty surprised I haven't seen any forum posts about it in the public Forum too.
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Post by nemolives on Nov 19, 2015 12:31:06 GMT
What about this? What if you can't even fucking sit through ten hours of shit game-play? What if the game is so bad you can't force yourself to log in, play 1000 hours and have it wiped anyway? They act like if you play a shit game for 1000 hours it will magically turn into a good game. Pretty funny! Or... you could have started the launcher, got distracted and then forgot all about Shroud because you really aren't all that bothered, then came back hours later to find it was still running in the background; Steam counts that as played time too.
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titsup
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Posts: 819
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Post by titsup on Nov 19, 2015 18:40:59 GMT
What about this? What if you can't even fucking sit through ten hours of shit game-play? What if the game is so bad you can't force yourself to log in, play 1000 hours and have it wiped anyway? They act like if you play a shit game for 1000 hours it will magically turn into a good game. Pretty funny! Or... you could have started the launcher, got distracted and then forgot all about Shroud because you really aren't all that bothered, then came back hours later to find it was still running in the background; Steam counts that as played time too. Where one really gets a sense of how much this game is played is when one looks at the achievement statistics. Of course, these are only Steam statistics, but it just goes to show how little those who are playing in Steam are playing: Kill 10 creatures 15.9% Join a Party 8% Craft 10 Items 5.7% Kill 10 players 0.1% I would not put it beyond some of these fans to leave the launcher up and running in Steam so their friends believe they are playing or as a form of advertisement to those on their friends list.
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Post by fossil on Nov 19, 2015 20:49:13 GMT
Or... you could have started the launcher, got distracted and then forgot all about Shroud because you really aren't all that bothered, then came back hours later to find it was still running in the background; Steam counts that as played time too. Where one really gets a sense of how much this game is played is when one looks at the achievement statistics. Of course, these are only Steam statistics, but it just goes to show how little those who are playing in Steam are playing: Kill 10 creatures 15.9% Join a Party 8% Craft 10 Items 5.7% Kill 10 players 0.1% I would not put it beyond some of these fans to leave the launcher up and running in Steam so their friends believe they are playing or as a form of advertisement to those on their friends list. There has been an increased number of people logged on through steam lately. Still not crackin that 100 mark though...
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titsup
Strong in the Force
Posts: 819
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Post by titsup on Nov 19, 2015 21:49:01 GMT
Where one really gets a sense of how much this game is played is when one looks at the achievement statistics. Of course, these are only Steam statistics, but it just goes to show how little those who are playing in Steam are playing: Kill 10 creatures 15.9% Join a Party 8% Craft 10 Items 5.7% Kill 10 players 0.1% I would not put it beyond some of these fans to leave the launcher up and running in Steam so their friends believe they are playing or as a form of advertisement to those on their friends list. There has been an increased number of people logged on through steam lately. Still not crackin that 100 mark though... Definitely. Every new release that comes out sees a small increase in number of players logged on. Doesn't necessarily mean they're playing, but at the very minimum they are keeping the client open. Some claim they do so to assist others with downloading p2p. Some people clearly enjoy the game and they did just sell about 400 over 4 days last sale and unlike the sale over the summer, they did not see a shitload of returns (no negative days in the following 2 weeks).
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Post by fossil on Nov 19, 2015 23:04:44 GMT
There has been an increased number of people logged on through steam lately. Still not crackin that 100 mark though... Definitely. Every new release that comes out sees a small increase in number of players logged on. Doesn't necessarily mean they're playing, but at the very minimum they are keeping the client open. Some claim they do so to assist others with downloading p2p. Some people clearly enjoy the game and they did just sell about 400 over 4 days last sale and unlike the sale over the summer, they did not see a shitload of returns (no negative days in the following 2 weeks). The whole return thing, I mean from my own standpoint. It's something I'll never use even if I made a poor purchase. So ya people might return I just think a lot don't. If i had spent crazy in this game, maybe I would reconsider. In reality if they wanna use the money I spent on hookers and blow that's up to them.
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Post by gimmeuoplz on Nov 20, 2015 6:48:34 GMT
Sick of these things. They almost exclusively cherry pick only the most care bear questions that mean absolutely nothing to me. Oooo lets hear more about the Christmas and Thanks Giving items! Great questions idiots! Ooo Amber Raine asked about colored armor! Great question, not completely pointless at all! Lets hear more about weather and other parts of the game that don't add to anything but visuals plz!
BTW did you guys catch the full version of this posted on youtube by SinAssist?
I'm fucking sick of firelotus' birds making my ears bleed. Can't even be troubled to keep them out of the room during these videos. Fuck those fucking birds I want to feed them some uncooked rice.
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Post by Membrane_on_Vacation on Nov 20, 2015 7:09:52 GMT
Yeah the picks for the questions have always been really bias. ] Lets hear more about weather and other parts of the game that don't add to anything but visuals plz! Think they are going to cop out on this one also? The KS stretch goal clearly says "game-changing"
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Post by gimmeuoplz on Nov 20, 2015 7:19:14 GMT
Yeah the picks for the questions have always been really bias. ] Lets hear more about weather and other parts of the game that don't add to anything but visuals plz! Think they are going to cop out on this one also? The KS stretch goal clearly says "game-changing" Yeah I remember even back then I was confused by this. Weather systems in a game are something that I don't think would ever qualify as "game changing" for me. Its a nice little detail that adds to the game world but game changing? I think not. I wish one question in that whole video had to do with the craptastic and distracting card-combat system. That's one game changing system, changes the combat into crap imo. I honestly think if they didn't have that terrible idea right off the bat they could have actually made a really good combat system. Oh well too late now I'm sure they'll never go back on it at this point.
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Post by dewderonomy on Nov 20, 2015 7:37:33 GMT
Yeah I remember even back then I was confused by this. Weather systems in a game are something that I don't think would ever qualify as "game changing" for me. Its a nice little detail that adds to the game world but game changing? I think not. It can be. Weather could significantly affect archery accuracy or (if we had 'em) misfires with blackpowder weapons. Could make stealthing easier with higher thresholds to discover sounds in torrential downpours and decreased visibility (though maybe tracking abilities could be better able to discover footprints in fresh mud). Creatures might be more difficult to find in the open but become huddled (and therefore more defensive) in their dens/caves/nests. Cloth-based gear might gain weight, decreasing endurance while other armor could, over time, require upkeep for repeated climate abuse. All these could apply to sea-based environments, as well. It's just that these factors wouldn't matter in a game like SotA because, at its core, immersion isn't the focus. Having those elements would distract from the casual mediocrity placed before its gamers since it wouldn't fit in with anything else it has to offer; no other mechanic creates a believable or realistic setting to jump into and get lost in. But can weather be a game-changer? Absolutely - just not in this game.
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Post by gimmeuoplz on Nov 20, 2015 9:27:22 GMT
Yeah I remember even back then I was confused by this. Weather systems in a game are something that I don't think would ever qualify as "game changing" for me. Its a nice little detail that adds to the game world but game changing? I think not. It can be. Weather could significantly affect archery accuracy or (if we had 'em) misfires with blackpowder weapons. Could make stealthing easier with higher thresholds to discover sounds in torrential downpours and decreased visibility (though maybe tracking abilities could be better able to discover footprints in fresh mud). Creatures might be more difficult to find in the open but become huddled (and therefore more defensive) in their dens/caves/nests. Cloth-based gear might gain weight, decreasing endurance while other armor could, over time, require upkeep for repeated climate abuse. All these could apply to sea-based environments, as well. It's just that these factors wouldn't matter in a game like SotA because, at its core, immersion isn't the focus. Having those elements would distract from the casual mediocrity placed before its gamers since it wouldn't fit in with anything else it has to offer; no other mechanic creates a believable or realistic setting to jump into and get lost in. But can weather be a game-changer? Absolutely - just not in this game. True I guess, but not really possible for a multiplayer game like this afaik. At the very least I really don't think the Unity engine would allow for any of that. Pretty sure that kind of capability would require them building their own engine and putting that into it. Maybe Unity does allow for it, I really don't know it just seems really unlikely that it would go as far as all that. I'm pretty sure that what they are going to try and pass off as "game changing" will be nothing more than "look the fog limits your vision! OOOOooo fog!" or "look the snow limits your vision! OOoooo snow!" or the same for rain, etc.
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Caliya
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People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Nov 20, 2015 13:22:50 GMT
Yeah the picks for the questions have always been really bias. ] Lets hear more about weather and other parts of the game that don't add to anything but visuals plz! Think they are going to cop out on this one also? The KS stretch goal clearly says "game-changing" I don't see how weather could be game changing. Many games already have variable weather, cool sights in the sky, big and small planets. The one thing I liked was seeing the sunrise on the trees in the game. An unnecessary detail because it's not part of the original KS goals as far as I'm concerned. The feature creep has predominated the design team's time. They should have worked on a good combat system at the very beginning. They lost a lot of people due to such a shitty system, then changed it midstream and it's still not on par. And how long have they had to work on it? But hey, let's sell a bunch of POTs and make a crap pile of money on those, so that we can develop a good combat system - almost 2 years into the project? Who manages like that?
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Caliya
Strong in the Force
People fight to gain things they can't take with them in the end
Posts: 2,121
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Post by Caliya on Nov 20, 2015 13:26:59 GMT
Weather could significantly affect archery accuracy (etc) Yes, but they aren't after realism. They're after the superficial garbage trinket collector who looks only skin deep at armor colors, sexy Christmas lingerie for women only, and houses with their endless supplies of items that purely clutter a house and make property ugly as hell.
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Post by dewderonomy on Nov 20, 2015 14:49:04 GMT
I'm pretty sure that what they are going to try and pass off as "game changing" will be nothing more than "look the fog limits your vision! OOOOooo fog!" or "look the snow limits your vision! OOoooo snow!" or the same for rain, etc. Yes, but they aren't after realism. Yep, pretty much. The thing is, in a "traditional" MMO, you can emulate those effects much like you would debuffs, for example. You don't have to have a real, active physics engine doing all of it in real time. If the area you're in is raining, for example, there would be a behind-the-scenes debuff to ranged accuracy. It really wouldn't be that difficult; we see AoEs all the time, and this wouldn't be all that different. But again, this is SotA we're talking about, so fuck it.
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Post by fossil on Nov 20, 2015 15:19:37 GMT
Frankly, whom gives a crap about weather elements when the core gameplay still isn't right? How about the real question they still need to ask themselves is what are we trying to be with our game? They haven't done anything outside the box and for a niche game they need to make it niche. They still haven't figured that out, they want to compete with the big boys... guess what your game doesn't compete with any of them. So, what is going to separate your game from the others? That's the question they really need to figure out.
Weather, castles and POT's, oh my, card combat, clunkyness and stupid ass AI. Compelling stuff we got here.
My golf instructor back in the day always told me to take the negatives and turn them into positives. Sometimes someone always giving you positives never really helps you improve. It might make you feel good about yourself but it doesn't tell you how to make yourself better.
Port really dropped the ball on that one.
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