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Post by Housewife Brittish on Feb 17, 2015 18:33:03 GMT
So I was trying my hardest to reach deep within myself and raise myself up to the superior innovative thought process that the 3 stooges poses when all of a sudden I seen the light and discovered the holy grail. With your help, we can get this ground breaking idea to the developers, which then will be the standard for other developers to follow in the future. What I am suggesting is something that coincides with the the random deck system, using the same logic of how we as humans cannot always do what we want, that we are unable to remember how to do something, or remember where we've placed something, even after extensive training or world experience. This is truth and we need more systems in game to better replicate that. So here it is, the greatest innovation to begin it's destiny within mmorpg's, a random movement mechanic. I want all movement keys to be designed into a system that randomly moves your movement keys around the keyboard with some sort of visual effects indicating where those keys are, just to make it even more realistic, who doesn't love stuff popping up all over their screen? And that's not it, there's more, once implemented we will be the leaders of the industry and rightfully have the rights to brag about our not so made up success whenever we please. I assume everyones on board, right???
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Post by Gunga_Din on Feb 17, 2015 19:34:45 GMT
*The sounds of crickets*
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Joviex
Strong in the Force
PERMABANNED
Posts: 123
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Post by Joviex on Feb 17, 2015 20:14:07 GMT
Brilliant. I mean, sure, we all know how to walk and run right? But sometimes, in the heat of battle, you just forget.
Same with looking around. It should be random, in combat, if you can see your enemy. I mean, fog of war is not just an idiom right?
It should be that way with the crafting systems too, integrate them with the hunger system. Dont we all do weird things when hungry?
Can't you imagine trying to cut a piece of wood while you are really hungry and having it just continue to fall off the table, or even better, forget the recipe you were making? Maybe make the dbl-click recipe thing intermittently work.
Perfect simulation.
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Post by Membrane_on_Vacation on Feb 18, 2015 2:58:05 GMT
Can we fit this in with the system of crazy they already have where spells may not always require reagents?
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Post by Mordecai on Feb 18, 2015 4:17:10 GMT
Can we fit this in with the system of crazy they already have where spells may not always require reagents? With a little love, I'm sure we can find a way. How about this: some of the time when you have regs on you, you'll forget to use them!
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Post by Membrane_on_Vacation on Feb 18, 2015 6:37:41 GMT
Pretty soon we're just end up with gaming scenarios like this: Or worse, the avatar will basically be:
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